Imaginedvl said:
ahah I guess they will have to keep that in mind while designing it. At the same time; I'm usually playing only online so for me when my internet connection goes down; it is already over. I do not see the why this would be different. I'm all for this :) But the developpers will have the choice to dynamically fallback on the local CPU if needed: like you send your processing request on the cloud, if no response in a specified amount of time, you just compute it locally). This is very easy to imlement. |
They would need to do something, that's all I know. I am stuck with Optimum Online and my town reps are assholes and I can't even get Fios in my area. My connection also tend to drop in and out every one in a while, especially when on the PC. Of course they blame my router and all that crap, but I know it just comes down to shit service.
I can't have the next Elder Scrolls relying on my internet. No way!
I don't live on no rural area either. I live in fucking New York!!!
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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