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Imaginedvl said:
Euphoria14 said:
Imaginedvl said:

Well, this is quite the same thing we have learn in the past days but still awesome :)
Microsoft Azure is already working and using it to power the Xbox One is a great idea.

I cannot wait to see Skyrim like games running on Xbox One with cloud processing handling all the world events,NPCs, etc...

Does your quest auto fail if your connection is interrupted?

ahah I guess they will have to keep that in mind while designing it. At the same time; I'm usually playing only online so for me when my internet connection goes down; it is already over. I do not see the why this would be different. I'm all for this :)

But the developpers will have the choice to dynamically fallback on the local CPU if needed: like you send your processing request on the cloud, if no response in a specified amount of time, you just compute it locally). This is very easy to imlement.

They would need to do something, that's all I know. I am stuck with Optimum Online and my town reps are assholes and I can't even get Fios in my area. My connection also tend to drop in and out every one in a while, especially when on the PC. Of course they blame my router and all that crap, but I know it just comes down to shit service.

I can't have the next Elder Scrolls relying on my internet. No way!

 

I don't live on no rural area either. I live in fucking New York!!!



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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