Multimedialover said: @fishtacco. on phone sorry. i will listen to a guy who has the full details from Microsoft. Has a devkit and is currently using that devkit. He knows more than a guy a df. And is gonna use these features. i understand not everywhere is good internet. but in the uk there's more than 5 isps all offering unlimited data, with 20mbps at as low as £9.99/month. Competition is crazy. We even have 100mb bb readily available in all major cities via virgin with no data limit. |
I would say, how often have we heard people say positive things about certain things they are involved in.... it wouldnt be the first, and wont be the last (and i am not just talking about MS, talking about all consoles/products). I mean do we remember the original Kinect PR spin and videos? How did that turn out... nothing like what was shown/talked about... you could also say the Cell didnt live up to what Sony had in mind... there are many other examples.
If you have spotty internet across the world (and USA is particularly bad), you have a game made by 3rd party company A, how would you make use of cloud computing, knowing full well that many may not be able to get a benefit of it. You can't easily do this. So say you move AI/Lighting to the cloud, you need a backup plan because what happens if the user cannot get to the internet or its particularly slow... so would you do this on one platform, when you are making a game for three platforms? Dev's wouldnt bother unless its 1st party.
So many issues with the whole cloud issue, and thats whats good about the Eurogamer article, it goes through them and says its still very unclear how this will be used.