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There is absolutely no downside to a gaming console widening its berth and bringing in a larger audience.
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How is forcing people to buy new games "widening its berth?"
Truthfully, answer this: Have you been without internet for more than 24 hours while trying to play a console game recently?
No, but I would like to play offline for privacy.
Have you lent a game on a disc to a friend that you needed back in a timely fashion?
I may have not needed that game in particular back, but I would like to be able to play my X-Box when I'm home and a friend is borrowing a game from me.
An undetermined system to transfer used games, instead of just swapping out discs; required connection to the internet once a day (we are pretty sure); mandatory Kinect; the internet being central to core features like cloud gaming; and backwards compatibility. These are the big complaints, and looking at them, it’s hard to explain the furor they’ve stirred up.
How is this hard to grasp? Now I have a camera always looking at me when I play, I can no longer buy used games (and this is a serious hinderance because games on XBL are usually double the price of a used game in retail), and I can no longer lend friends my games.
This is a serious step back, how don't you see this? Take Halo for example, it's $35 on XBL, but $15 retail, plus if I buy it over XBL, I don't get a hard copy, which is something I want.