Scoobes said:
Pemalite said:
Scoobes said:
thranx said: If i'm not mistaken doesnt Diablo 3 for PC also use some assets from their own servers and not local based. I forget exactly what and how it works though. |
Yes, it did, but it also caused a lot of stuttering issues and lag, especially early on with the heavy server loads. This is for a game that is fairly light on a graphical level.
What Microsoft are claiming here just isn't realistic for a long time.
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Even after a year of release I still get stuttering, lag and rubber-banding BECAUSE Blizzard thought it was a great idea not to have a server near-by, so it was a 300ms jump to the US of A instead and a "deal with it" because it's not financially viable. (Yet ISP's here have offered high-speed servers with fantastic CDN's for free to Blizzard, yet they refuse to budge.)
Cloud gaming of any form has never been a smooth experience at all for me.
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Exactly why I don't see many devs making efficient use of this. What MS claim in the OP is typical marketing crap. All companies do it but this is pushing it.
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No it is not marketing crap. You are just generalizing the "cloud" computing...
For you and many it is like playing remotely to games (like Gaikai or OnLive) or to have a CDN which is TOTALY different from what Microsoft is proposing.
If it is so hard to understand, just compare what their VCPUs with small dedicated servers. Maybe you do not see any potential to that but I see a LOT of potential and idea to use this. I aready gave few exemple in this thread but haters will not even read them as they want to stick on their own "idea" of what Microsoft is proposing... More convenient I guess :)
The only thing Microsoft did wrongly (like many other companies and certainly not by pushing it like you said, I can show you some very good exemple (even recent) from another "big" console company which is way more ridiculous...) is too take as an exemple something about the rendering. While I think it may be used that way; it would be complex for a dev. team to use it in a an efficient way...
But using it to pre-compute the next room/area for instance in a game... Or to process all the background tasks in a persitent world like Skyrim etc...
And then free up the local CPU for other stuff is actually just easily doable...
I just do not get why people are bashing when a company is adding more stuff and possibilities (looking at all the sig, I think I understand why actually :))...
If you "don't" like it just ignore it but it is still a plus at the end for future Xbox owners.