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Scoobes said:
thranx said:
If i'm not mistaken doesnt Diablo 3 for PC also use some assets from their own servers and not local based. I forget exactly what and how it works though.

Yes, it did, but it also caused a lot of stuttering issues and lag, especially early on with the heavy server loads. This is for a game that is fairly light on a graphical level.

What Microsoft are claiming here just isn't realistic for a long time.


Even after a year of release I still get stuttering, lag and rubber-banding BECAUSE Blizzard thought it was a great idea not to have a server near-by, so it was a 300ms jump to the US of A instead and a "deal with it" because it's not financially viable. (Yet ISP's here have offered high-speed servers with fantastic CDN's for free to Blizzard, yet they refuse to budge.)

Cloud gaming of any form has never been a smooth experience at all for me.




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