AnthonyW86 said:
Sorry to bust your bubble here but that would mean it would have to have a constant internet connection, and a fast one with that. Any hiccup and your retail bought game becomes unplayable. Just to clarify cloud based gaming can work, and system based game what we have now works, but not a combination of both. Latency alone would mean any optimisation on a game based on the Xbox One's specs becomes impossible. |
Sorry but what you claim isnt possible to me seems like its already happening on the PC with MMOs. IN an MMO your PC does part of the work and the server does part but both come together to make the game world playable and all players present and accounted for. If what you were saying was true. We wouldnt have MMos today because our PC cant do part of the work while the server streams the other yet that is exactly what they do.







