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Forums - Microsoft - Quantum Break will also be a TV show which will interact with the game

Wright said:

 

Wright said:
Osc89 said:

Definitely sounds like it does.

http://www.defiance.com/en/series/about

"For the first time in history, a TV show and a game will exist concurrently in a shared universe, influencing and impacting the other!"

http://www.nytimes.com/2013/04/09/arts/video-games/defiance-both-a-tv-series-and-a-video-game.html?pagewanted=all&_r=0

"Events in the show will influence the game. And events in the game will influence the show."

 

"After each of the first television season’s 13 episodes, a similar series of missions will be introduced into the game, and then retired by the time the next episode starts. After an episode about a plague, for instance, players will have to figure out how to cure the pandemic."


"Because the first season has already been shot, the interactive relationship is mostly an illusion. The plague on “Defiance” will be cured, even if the game players in Defiance unite by the thousands and refuse to be virtual Jonas Salks. But small background touches, via computer graphics, will be affected by player actions in the first television season: a character who appears on a wanted poster in one episode this season, for example, will be determined by what happens in the game."

 

I think Quantum Break is aiming a little bit higher than to put a mission about "go kill x number of monsters" when those monsters are talked in the series. That's more like an uptade or a timed event which has been done to death in MMORPGs rather than "interactivity between TV series and videogames".

 

^

Just because they could not pull it off does not mean its magically not their idea.....



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DirtyP2002 said:
can anyone of you point out, what is bad about this?


simply because this isn't what i want.

 

if all it means is that cut scence are live action instead of in-engine i wouldn't (won't) care at all but there is a reason i have a playstation3/wii/360 and don't have comcast,..  i'm not really into TV.  this just doesn't appeal to me.

..i mean for all the flack i've heard MGS get for being too cinemtic and not enough gameplay,.  this just sounds like it's being taken to an even bigger extreem.  so i'll see what this really means when more details are released by my hype just died for now.



antfromtashkent said:

Just because they could not pull it off does not mean its magically not their idea.....


Now I don't remember if I said that it was their idea or that they would improve upon that.



IF it's done well it could be a pretty cool project but I will continue to have my doubts until I see it all in action. Remedy is the only MS studio that I really like so my eyes are on this game.



http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1# Official Playstation Vita Thread! Come in and join!!!

ethomaz said:
Wait... the most interesting part of the conference was a TV Show too? That is just starting to become EPIC.

lol this is getting insane

we need a new gaming console not TV tripe

it should be a stanalone game this interactive movie approach is like the mega-cd



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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Wright said:
Osc89 said:

...

"Because the first season has already been shot, the interactive relationship is mostly an illusion. The plague on “Defiance” will be cured, even if the game players in Defiance unite by the thousands and refuse to be virtual Jonas Salks. But small background touches, via computer graphics, will be affected by player actions in the first television season: a character who appears on a wanted poster in one episode this season, for example, will be determined by what happens in the game."

I don't have to mock this. It mocks itself. That's the innovation.



Wright said:
antfromtashkent said:

Just because they could not pull it off does not mean its magically not their idea.....


Now I don't remember if I said that it was their idea or that they would improve upon that.

You said:

"The innovation does not come from using Live action, but that the Live action will influence the game."



antfromtashkent said:
Wright said:
antfromtashkent said:

Just because they could not pull it off does not mean its magically not their idea.....


Now I don't remember if I said that it was their idea or that they would improve upon that.

You said:

"The innovation does not come from using Live action, but that the Live action will influence the game."

But I was replying a user who didn't understand what was so innovative about using live action.

 

And I know it's not implied there, and I didn't mean it when I first write it, but that doesn't mean other games did it before. Just like the dynamic cover in Gears of war: they didn't invent it, but sure as hell they redesigned it and made it innovative again.



Wright said:
antfromtashkent said:
Wright said:
antfromtashkent said:

Just because they could not pull it off does not mean its magically not their idea.....


Now I don't remember if I said that it was their idea or that they would improve upon that.

You said:

"The innovation does not come from using Live action, but that the Live action will influence the game."

But I was replying a user who didn't understand what was so innovative about using live action.

 

And I know it's not implied there, and I didn't mean it when I first write it, but that doesn't mean other games did it before. Just like the dynamic cover in Gears of war: they didn't invent it, but sure as hell they redesigned it and made it innovative again.

I dont know what that means...

So what you are saying that its your oppinion that Remedy will be able to revolutionize something even though there was nothing in the preseentation or in any info that followed that presents anything revolutionary... well then i agree that it maybe possible I guess?



Wright said:
Osc89 said:

Definitely sounds like it does.

http://www.defiance.com/en/series/about

"For the first time in history, a TV show and a game will exist concurrently in a shared universe, influencing and impacting the other!"

http://www.nytimes.com/2013/04/09/arts/video-games/defiance-both-a-tv-series-and-a-video-game.html?pagewanted=all&_r=0

"Events in the show will influence the game. And events in the game will influence the show."

 

"After each of the first television season’s 13 episodes, a similar series of missions will be introduced into the game, and then retired by the time the next episode starts. After an episode about a plague, for instance, players will have to figure out how to cure the pandemic."


"Because the first season has already been shot, the interactive relationship is mostly an illusion. The plague on “Defiance” will be cured, even if the game players in Defiance unite by the thousands and refuse to be virtual Jonas Salks. But small background touches, via computer graphics, will be affected by player actions in the first television season: a character who appears on a wanted poster in one episode this season, for example, will be determined by what happens in the game."

 

I think Quantum Break is aiming a little bit higher than to put a mission about "go kill x number of monsters" when those monsters are talked in the series. That's more like an uptade or a timed event which has been done to death in MMORPGs rather than "interactivity between TV series and videogames".


It does look very interesting, but I can't see what kind of interactivity would be a significant step above what Defiance is trying. For one thing, it doesn't seem to be an MMORPG, so you can't have one TV series to cover everyone. That means it is probably part of a single player experience, and that just sounds like Heavy Rain but with live action cutscenes.



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