RolStoppable said: The reasonable expectation that the PS4 and Nextbox will be expensive and thus only slowly adopted, 360 and the PS3 being on the decline, and the Wii U going to pick up in the future. Plus the fact that ports to the Wii U won't cost much as all the main work is already done for other platforms. Plus no additional marketing costs, because only the Wii U logo/box needs to be added to the advertisements that are already paid for anyway. So the costs are low (likely less than $2 million per port), therefore the break even points are low as well. But the bigger incentive is to be present on the platform, because the above isn't going to lead to big profits with the Wii U's small installed base. Basically, third parties can keep their options open for the years to come. If they ignore the Wii U or treat it badly now, it will be hard to do business on the platform in the future, in case it is needed due to other platforms performing below expectations or if the Wii U becomes a system that sells 10m+ units per year. The bottom line is that there is more to gain than to lose for third parties by putting games on the Wii U right now. There are no big investments to be made in order to be there. |
Great post, hard to disagree with anything there, though is there a real "average" cost of ports? We would also have to include the extra dev-time and resources needed to add Wii U Gamepad functionality.
There is no real big risk, but there is no guarantee of profits at the minute. I like the idea of "having presence" on the platform ready for the future.
Its actually the future where Im seeing the problem. Developers will (I assume) now be making games with new game engines optimised for PS4/Nextbox, like with what we saw with Wii > PS360. The Wii was left out 'cause of the sheer tech differences. Obviously, Wii still got the Call of Duty's and FIFA's but with them came the Wii missing out on the mainline Resident Evils. The Battlefields. Assassin's Creeds. Batman Arkhams. Now, were seeing the Wii U not getting games that it really should be getting, that the console can handle (Even though the majority of these are EA games).
The Wii continued to get support because the userbase was so large. The Wii U is currently the exact opposite of what Wii was after 6 Months.
BasilZero said:
Moneyhatting or come to an agreement (which I guess is basically moneyhatting) similar to the Sega deal.
Also a few developers could possibly create games at a lower budget or create spinoffs...lets just hope they are not as bad as Final Fantasy Crystal Chronicles Crystal Bearers and Soul Calibur Legend >_>.
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I guess the Wii U could always get the spinoffs if things go sour, but really... Whats the incentive for them? We now have handhelds (Well, one at least) that are capable of putting high quality titles out to Millions of gamers. The 3DS is now a viable platform for the spinoff titles, like what we saw with RE: Revelations. Granted, this is being ported to Wii U, but ports of handheld games are hardly going to do anything serious.
NintendoPie said: "The console itself has no real identity. Its not aimed at any particular market, with Nintendo as a company seemingly not knowing what market theyre wanting. "
This is what people don't seem to get. Nintendo does have a market[s] that they want to target. (Hint: It's all of them.) And that's what is wrong with the Wii U. Nintendo is trying to please all the crowds, which is something they just can't do. They need to be Nintendo, they need to make their games, and they need to make great HW. Something they haven't done for the Wii U.
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Obviously they want everyone, but theyre not doing a very good job at getting anyone. They have alienated the market that made Wii so popular and theyre doing very little to entice the everyday gamer.