archbrix said:
F0X said:
archbrix said: Donkey Kong Country. During the ending, Cranky Kong says, "I did this using one life and it took less than an hour." I made it my goal to achieve this on a game file and finally did, all while attaining 101% as well. My point being that the game is designed in many sections to haul ass, bouncing from enemy to enemy to blast through the levels. Fun stuff. |
I second this. DKCR took it a step further by adding a Time Attack mode, and the levels once again were designed for significant amounts of ass-hauling.
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I agree, but the problem with DKCR (for me) was that I hated... HATED... ABSOLUTELY FRICK'N HATED the fact that you had to shake the Wii remote to be able to do your roll move which gave you a speed boost when followed by jumping. God, I despised that design choice. That single flaw brought the game's score down at least an entire point for me. I've seen people on Youtube pull it off in tight spaces like it was nothing, but I sucked at it. I never would have been able to achieve what I did in DKC with that; just give me a good old button to hold down to run any day.
Did I mention that I hated having to shake to roll in DKCR?
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You might want to install the HBC on your Wii. You can use a code which remaps rolling to ZR on the Classic Controller+. I'd never have finished the game without that code^^
@topic:
Super Mario Bros. games. ALL of them
SMB3 might be the best example, if you collect both flutes in W1 you can directly port yourself to W8.
In SMB1 you can either use a glitch to warp yourself directly to W8 from the Warp Zone in 1-2 or use the "regular" Warp Zone to warp to W6 and from 6-2 (I think) to W8 via aother Warp Zone.