| oniyide said:
well why not? that doesnt make any sense, you wanna say its the best selling one but dont want to bring up the sales, you are only telling half the story, if anything that game kind of hurts your argument. if thats the best those kinds of games can do then...oh boy.
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Now you're just making me impatient. It's the top-selling 3rd party game, what more must be said?
| RolStoppable said:
The thing is that a good engine doesn't automatically generate good looking games. The most important factors are still development budget and time. Which brings us right back to the root of the issue and that is third parties' willingness to invest big time into a game for a Nintendo system.
If it's about exclusives, then Nintendo might as well make them themselves. Seems like a much better idea than chasing after third parties in hopes that they will create quality content. All these efforts could be directed at games where the development process is completely under Nintendo's control.
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I believe that with a better engine, the time required to create top-visual games is greatly reduced. I believe there are tools to furnish the games with terrains, landscapes, and to provide physics effects out of the box. So it saves time to dev, and makes the incentive greater. It also increases partner confidence when they know they can count on a top-notch engine to make their games on.
I agree that Nintendo should bolster its internal development capabilities and break off the dependency on 3rd party publishers. However, at the same time I firmly believe that Nintendo should also empower 3rd parties to flourish on their console, as such achieving full dominance if possible.
Keep in mind the engine would help achieve both objectives (internally because it would improve the quality of the engine and expedite 1st party games, and externally because it would increase the attraction of development on a Nintendo platform).
| Play4Fun said:
If a 3rd party company can't afford UE/top-tier engines, then chances are they can't afford the budget necessary to take advantage of them either which would make Unity a better choice for their needs.
And I don't think your scenario would help with multiplats since those are built on one engine anyways.
There are many steps Nintendo need to take to better their situation, but I don't think this is one of them.
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Similar to my answer to Rol, said engine would help speed up dev time, but wouldn't require investing in next-gen technology, and would also allow them to take advantage of Nintendo's platform while the rest of the competition fight for relevance on the next-gen platforms. Like we understood for Ubi, if EA leaves Nintendo's U, that leaves a larger piece of pie for Ubi to grab a hold of.