Kresnik said:
Personally I think percentages do matter because everything is relative and it's a good way to measure things regardless of actual sales. The reason Mario Kart's drop was so harsh was simply because the userbase isn't there to support a game with massive legs too well. |
it is true with jrpg, usually having all their sales within the first week (very front loaded) and i agree with MK8. Its down alot by that userbase, normally it would be 100k-140k 2nd week if lets say it were on 3ds.