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Forums - Sony - Sony forecast only 5 million Vita and PSP unit sales in FY14

joeorc said:

wait what kind of support were you expecting so quick? that's what get's me, there seem's to be a consensus going that Sony could just snap the finger's and there would be a ton of software for a handheld with these kind of spec's! do people not get that this handheld has dedicated 128 MB of GPU ram, the most of any handheld, smarphones have 64 MB, the 3DS has 6 MB.

it just seem's many gamer's are expecting these games to be done too quick, when the PSVita's Games can require larger teams and more resources and longer development times.

I think many are being very un realistic on the speed it takes to make a game like Uncharted :GA or Tearaway or killzone for the PSVita

"So quick"? The device was in the planning stages for at least a few years before it was launched, and it has been on the market worldwide for over a year now. Games should have been the very first thing they started to line up for a gaming device.

So I guess I would expect... I don't know. Something, and not the veritable nothing we're getting. I just don't think we should be looking at a grand total of TWO first party games for later this year. That is insane.

And not every game has to be the next Uncharted or Killzone and take a bazillion manhours to develop. It could be the next Tokyo Jungle or LocoRoco, games which are much more suitable for handhelds, anyway.



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Chandler said:

That forecast looks to me like Sony knows that they got nothing to turn this around. There will probably token effort until christmas with Tearaway, Killzone and maybe Gravity Rush 2 and by this time next year the Vita will be a PS4 remote play machine, which kinda sucks for me since I am not planning to buy one anytime soon.


"That forecast looks to me like Sony knows that they got nothing to turn this around."

Im seeing this in one shape or form stated, but there is no real evidence to point toward that outcome at all that Sony see's no way to turn the PSVita around.

if anything that was said over and over again the PS3!, its being stated right now about the WiiU and its also being stated about Windows Phone.

Not saying its for sure going to be turned around, but im also not saying there is no chance for it. which many it seem's to be implying that Sony does not see an outlook for the PSVita than a dead platform. If that was true the same thing would have happened to the PS3 many years ago.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Mr Puggsly said:

Haha! Vita isn't a mainstream console?

Well why are they putting their major IPs on it? Why is it being marketed? Why are there displays at major retailers?

I dunno if this is the last Sony handheld platform, but this isn't going so well. Not much to look forward to in 2013 etiher. Atleast nothing anticipated to move a lot of hardware.

"Why is it being marketed?"

Has that not been a complaint in the past for Sony?

and 

again:

 "but this isn't going so well. Not much to look forward to in 2013 etiher."

How many big AAA budget games were people expecting for a platform that can take resources to develop games for it as the very core would be for a living room console?

its one thing to make pick up and play content, for the PSVita its another thing to make games like TearAway, soul sacrifice, or Phantasy Star online 2 let alone than make DLC content for those games. all the while work on further project's for Two More Living room game console's on top of that.

 




I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

That means that there'll be no price drop.



joeorc said:
Mr Puggsly said:

Haha! Vita isn't a mainstream console?

Well why are they putting their major IPs on it? Why is it being marketed? Why are there displays at major retailers?

I dunno if this is the last Sony handheld platform, but this isn't going so well. Not much to look forward to in 2013 etiher. Atleast nothing anticipated to move a lot of hardware.

"Why is it being marketed?"

Has that not been a complaint in the past for Sony?

and 

again:

 "but this isn't going so well. Not much to look forward to in 2013 etiher."

How many big AAA budget games were people expecting for a platform that can take resources to develop games for it as the very core would be for a living room console?

its one thing to make pick up and play content, for the PSVita its another thing to make games like TearAway, soul sacrifice, or Phantasy Star online 2 let alone than make DLC content for those games. all the while work on further project's for Two More Living room game console's on top of that.

What's the complaint? Clarify.

They don't have to be AAA, even B tier games would nice. Also, why not some ports of popular PS3 and 360 games? We would see more of this if the platform was performing better.



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badgenome said:

"So quick"? The device was in the planning stages for at least a few years before it was launched, and it has been on the market worldwide for over a year now. Games should have been the very first thing they started to line up for a gaming device.

So I guess I would expect... I don't know. Something, and not the veritable nothing we're getting. I just don't think we should be looking at a grand total of TWO first party games for later this year. That is insane.

And not every game has to be the next Uncharted or Killzone and take a bazillion manhours to develop. It could be the next Tokyo Jungle or LocoRoco, games which are much more suitable for handhelds, anyway.

you don't think games are a first priority for the PSVita?


just because its been in development that long does not mean your project is going to finish when the system releases!

" I just don't think we should be looking at a grand total of TWO first party games for later this year. That is insane."

See there is the problem, do you only think those are the two games in the works by 1st party? How do you know otherwise?

because they set sales Projections small? 

Look i under stand where you are coming from with your take on this, but im looking at this from the perspective of the fact that just like the PS3 had a slow start than picked up in sales. what was the main driver of that uptake? lower price and more content. you can only have content ready to go when its ready, what size team do you think Sony has for project's for the PSVita? remember this Handheld can handle resources that a living room console uses' IE: the PSVita is able to handle thing's such as  advanced shader models those that the living room console runs. 

You don't think that with the PS3 and Now the PS4 that its going to take more time to make PSVita 1st party games? when resources are going to be spread among 3 platforms?

why do you think Sony is getting Unity 3D's Game Engine on board for all three Platforms?

there is the PS3, and Now the PS4. to make content for now you have PSN and Playstation Mobile and than you now have the PSVita to develop for. the Playstation 1st party studio's only have so many body's and so much time is not going to be able to be used for all of this at one time!

you are right not every game has to be long development time's but is that one of the reason's people bought the PSVita to see games that really push that platform for game experiences? yes it could bee argued that you do not have to do that to make compelling games like that, and why do you think Sony is courting many 3rd party indie games for the PSVita? having a Unity 3D game engine run for cross development across the PS3+PS4+PSVITA.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

pezus said:

Funny how Vita seems to be the only thing some people are focusing on. Why not discuss the impressive PS3 sales and the fact that it is now second and will finish the "generation" in second and might come in first when it's finally stopped selling. By that I mean you are missing in other threads


because the new gen is upon us.

Meanwhile, Vita is still a relatively new console.

Not hard to see why.



DirtyP2002 said:
Yeah, the Vita is really dead in the water. It will be Sonys last handheld.


Nintendo had many console fail but never stop making home consoles,Microsoft take big loose with Xbox1 but still make home console,Sony fail to make profit with ps3 but still make home console why Sony will never make another handheld when psvita is the only sony handheld flop.



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

Mr Puggsly said:

What's the complaint? Clarify.

They don't have to be AAA, even B tier games would nice. Also, why not some ports of popular PS3 and 360 games? We would see more of this if the platform was performing better.

"We would see more of this if the platform was performing better."

That is subjective and may not be true at all:

http://www.forbes.com/sites/tomiogeron/2013/02/26/bill-gates-celebrities-support-education-for-computer-programming/

did you know there is a shortage right now of man power?

just because a platform does better does not mean it will get your resources, since application building for platform take resources of man power , teams and Money. and there is more platforms to make software for, how do you spread out your man power and resources? for instance the 3DS is a great mobile gaming platform it by far has the largest number of sales for a dedicated game console in the mobile market, but yet you do not see massive number's of Mobile smartphone  Game developer's all jumping into to make games for the 3DS and its doing several order's of magnitude better in the dedicated game handheld market than Sony's PSVita to say the least.

you ask:

"why not some ports of popular PS3 and 360 games?"

because one of the complaints of many people is they do not want ports for the PSVita. even the ones they call ports are not ports, they require extra resources, and more testing and more debugging than out right port's. the Uncharted :GA has been called a Port of a PS3 uncharted Game and that's not true at all. not saying you have called it such. 

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:

you don't think games are a first priority for the PSVita?

I just don't think the Vita is a priority for Sony, period, and I don't know why they even launched it in the first place. But yeah, I think they have especially taken their eyes off the ball when it comes to games. All they had to do was line up substantial software support from day one, and the rest would have taken care of itself. They even let Monster Hunter - the game that basically single-handedly saved the PSP - slip away from them. Now it's stuck in one of those feedback loops where nobody will make games for it because nobody else is making games for it, and the Vita is dead because everyone thinks it is dead.

A lot of your arguments give me the impression that you think it's somehow ridiculous to expect a platform holder to make games for its own system. It isn't. Sony blew something in the neighborhood of $100 million for marketing the Vita in America, and that ad campaign was almost completely invisible. Considering how massively ineffective it was they would have done better to throw that money at publishers to get them to make Vita games that could shift hardware.

The Vita doesn't make a good comparison to the PS3 because the PS3 was always going to get good software support. It was similar enough in capabilities to the 360 that it could always piggyback off of it in a way that the Vita can't piggyback off of any other system. More importantly, after the PS1 and PS2 all the third parties were banking on the PS3 to be a successful product. When it flopped they were all too invested in it to drop it and had to follow through with their planned support, so it became a success anyway. It's the flipside of how the Wii was written off by all third parties before launch and when it became such a runaway success no one was positioned to take advantage of it.