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I think it's about time we all shared what attributes we have in this RPG of life!

For this who aren't familiar with this system of points distribution, its taken inspiration from the Fallout franchise. Here are the rules to ensure that nobody is overpowered! :D

- Begin with 5 points per attribute

- 5 points for distribution for total of 40 points

- Can take away points in stats to gain credits for other stats

- No lower than 1 or higher than 10

------

For example:

Strength: 6

Perception: 7

Endurance: 6

Charisma: 5

Intelligence: 7

Agility: 3

Luck: 6

 

Good luck!



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Strength: 3
Perception: 8
Endurance: 3
Charisma: 5
Intelligence: 10
Agility: 6
Luck: 5



Strength: 4
Perception: 7
Endurance: 9
Charisma: 4
Intelligence: 6
Agility: 8
Luck: 2

:)



Haha, nice thread!

Strength: 5
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 7
Agility: 7
Luck: 1



That "everybody ends with the same total amount of points so nobody is overpowered" rule doesn't make sense, just like those scoreless football matches for kids. I have plenty of points remaining and I don't know where I should assign them.



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Player2 said:

That "everybody ends with the same total amount of points so nobody is overpowered" rule doesn't make sense, just like those scoreless football matches for kids. I have plenty of points remaining and I don't know where I should assign them.

It makes it the same as the in-game system, and means you have to put more thought into where you put your points :)



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radishhead said:
Player2 said:

That "everybody ends with the same total amount of points so nobody is overpowered" rule doesn't make sense, just like those scoreless football matches for kids. I have plenty of points remaining and I don't know where I should assign them.

It makes it the same as the in-game system, and means you have to put more thought into where you put your points :)

Then it isn't going to be very realistic. What if I'm a crippled guy on a wheelchair? (no offense to blind people)



Strength: 5
Preception: 8
Endurance: 3
Charisma: 9
Intelligence: 10
Agility: 4
Luck: 1



Player2 said:

That "everybody ends with the same total amount of points so nobody is overpowered" rule doesn't make sense, just like those scoreless football matches for kids. I have plenty of points remaining and I don't know where I should assign them.


I think Fallout rules let you enter the game with less than 40 points. It's just that nobody ever does so. And the 40 point cap can be raised, but only with time and perks.

Anyhow...

Strength: 5
Perception: 3
Endurance: 5
Charisma: 6
Intelligence: 8
Agility: 5
Luck: 8

I'm pretty average in general, with my biggest weakness being a mixture of missing social cues and literal poor eyesight. However, I apparently have a sort of charm to me, even when missing those cues, partially thanks to my good nature. My Intelligence is somewhat higher than average, both in obvious ways (IQ tests and the like) and in less obvious ways (putting pieces of metaphorical puzzles together). That said, I'm no Einstein. I poured my remaining points into Luck because I think I've been pretty lucky, what with my supportive environment, oppurtunities, chances for redemprtion when I do wrongs, etc.



Player2 said:
radishhead said:
Player2 said:

That "everybody ends with the same total amount of points so nobody is overpowered" rule doesn't make sense, just like those scoreless football matches for kids. I have plenty of points remaining and I don't know where I should assign them.

It makes it the same as the in-game system, and means you have to put more thought into where you put your points :)

Then it isn't going to be very realistic. What if I'm a crippled guy on a wheelchair? (no offense to blind people)

I guess you'd reduce your strength, luck and agility whereas increasing your endurance (you're living as a crippled guy on a wheelchair! you can handle a lot), perception, intelligence (probably have more time to think about stuff) or even charisma! There's lots of opportunities :p It doesn't have to be totally realistic



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