|Mr Puggsly said:
Well, first of all, Kameo isn't a platform game. And it's not a very good game.
Second of all, that's specious logic. Platform games like the ones Rare made in the 90s (by the way, it made racing, fighting, shooting, and other action games, too) don't exist on the Xbox 360 or PS3 (apart from HD ports), so we don't know how well they would do if properly advertised and supported.
Third of all, you seem to be referencing arguments I never made, i.e., Xbox users care about the types of games Rare created in the 90s. All I said was that I don't trust Rare to make great games anymore, and that Rare's decline has more to do with its top employees leaving and with Microsoft mismanaging the studio.
Not all of Rare's games were particularly good, yet many of them had more success than Kameo because of the Nintendo audience. I feel Kameo could have been much more successful if sold to the Nintendo audience.
Even if MS properly advertised and supported Rare games to your liking, you presume MS could create an audience we haven't really seen on the Xbox.
It was a lot easier for Rare to make great games in the 90s when there was less competition and they knew how to make games the NIntendo audience loved.
I don't think it's fair to compare GoldenEye, Perfect Dark, Jet Force Gemini, Diddy Kong Racing, Killer Instinct, Banjo-Kazooie, Conker's Bad Fur Day, Blast Corps, etc. to Kameo. All of those games from the 1990s are amazing; some are masterworks. Kameo is an above-average action-adventure game.
I do agree Kameo would have been more successful on Gamecube, for example, instead of Xbox 360. But not because the audiences are so radically different, but because Nintendo would have supported the project and steered Rare in the right direction.
Finally, I don't think competition or audience had anything to do with Rare's success in the 1990s. Rare had a group of supremely talented designers, programmers, artists, and composers. It used that talent and the IPs it borrowed from Nintendo to create some of the best software this medium has ever seen.