snowdog said:
And of course it's very sensible to judge the performance potential of any console on a port from a lead platform with completely different architecture that's rushed to make launch day, right..? The most important 2 things that Nintendo have done is to get rid of the TEV Unit from Flipper and Hollywood, giving the console a standard rendering pipeline, and have chosen a similar architecture to the PS4 and 720. Porting between the Wii U/PS4/720 is going to be a great deal easier than porting between the Wii U/PS3/360. I still think that Nintendo have included some sort of evolution of the TEV Unit or some other 'secret sauce' because there's over a third of the silicone from the die shot that's a complete mystery, and Nintendo were well aware of a ballpark figure that the specs of the PS4 and 720 were going to be. I think a great deal of people are going to be surprised when Nintendo release their AAA titles. Like I've said before the proof is going to be in the proverbial pudding. |
Yes they made some improvements, but they made just as many mistakes aswell. Nintendo is the only one sticking to the PowerPC architecture, wich will make porting more difficult. Also they used incredibly slow memory(the memory in the X360 is almost twice as fast), the PS4 will have a memory bandwidth of almost 15x as high. Also next gen will be all about sharing tasks between the gpu and cpu, Wii-U can't do that. If a game is released that is reliand on the GPU processing tasks like physics then the Wii-U can not run it.







