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snowdog said:

Developers will always prefer less latency. GDDR5 was a bit of an odd choice, particularly when it's shared with the system. It's pointless having a superior bandwidth when the CPU, GPU, OS take extra time to get the data needing to be processed. Despite the far superior bandwidth developers are more likely to encounter bottlenecks when developing for the PS4. Both Nintendo and Microsoft opted for their memory combinations for good reason.

Edit: And they're using DDR3, not GDDR3. The former has less latency than the latter, and the latter isn't being produced any more afaik.


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GDDR5 gives better performance despite the latency, meaning it's added power, and the latency difference between DDR3 and GDDR5 isn't that great, really it's a win win situation for Sony, better overall performance isn't a bottleneck at the cost of a slightly higher latency. Also, realize that the PS4's hardware coexists with one another better than the average PC enthusiasts build, as devs say. It has no bottlenecks.  Also, do

 

Edit: Also, do realize that higher latency only affects the CPU, and the CPU of the PS4 is better than the Wii U's from the looks of it, and with that being said, they can simply use the GPU to perform tasks when the CPU is hurt by the lower latency, thus negating said "bottleneck" which isn't really a bottleneck to begin with.