goopy20 said:
snowdog said:
goopy20 said:
snowdog said:
goopy20 said:
snowdog said:
Lawlight said:
snowdog said: The PS4 might outsell the 720 if the always online and no used games rumours end up being true but it won't outsell the Wii U. I'm expecting the PS4 and 720 to retail for $500 and the Wii U to have a $50 price cut in November, which would leave the Wii U Basic SKU being half the price. You've also got to remember we're in the middle of the worst worldwide recession we've seen in donkeys years and that Nintendo have the strongestpstable of system selling IPs in the business. 1st Wii U 2nd PS4 3rd 720 That year's head start is going to make all the difference. If the Wii hadn't been a ridiculous sales phenomenon the 360 would have won last gen due to its head start. |
Nintendo IPs aren't what they used to be. Nintendogs? NSMB? Brain Age? Sales are not what they used to be when the casuals were on board.
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The sales of Super Mario 3D Land and Mario Kart 7 for the 3DS says different. I'm expecting Wind Waker HD, 3D Mario and Mario Kart 8 to be released for the Wii U before the end of the year, we've also got Wii Fit U, Pikmin 3, The Wonderful 101 and Game & Wario being released during these next few months.
NSMB U sales have been held back because (imo) it's too similar to the previous versions and released too close to the other versions.
We've also got the possibility of Wii Sports U being released, probably with online play.
Then you've got to take into account that the PS4 and 720, due to being made on a 28nm process, are going to be supply constrained for a while so even if customers are happy with forking out the cash for a more expensive console they might not be able to pick one up for a while...and if that wasn't enough you've also got to take into account that customers buying a 720 will also have the added expense of paying for Live Gold subscriptions on top of the price of the console.
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I really don't understand how people are still arguing the specs here lol. Epic said the Unreal 4 engine won't work on the Wii-u because they are aiming at next gen tech, not the ps3, 360 and Wii-U. He literally had to laugh when he was asked if the engine was coming to the Wii-U.
The exact specs might be a mystery but that is only because Nintendo doesn't want people to know. However, if they are on par with the next gen consoles then why aren't we seeing any 1080p games on it? Also you can be sure a key engine developer like Epic knows the specs like the inside of their pocket. If they say Nintendo has to make do with the Unreal3 engine then that's the truth. Business wise it might actually hurt them, but they just can't make it work. Nintendo gambled on a expensive tablet controller instead of next gen specs and we have to wait and see how that will work out for them.
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We haven't seen, and probably won't see, any 1080p native games because knowing what little we do of the hardware in the Wii U it's been designed specifically to be a 720p native machine.
And I haven't said anything about the Wii U being 'on par' with the PS4 and 720, just that the hardware is close enough to make ports possible. Just having 720p native means the Wii U will only need to have half the processing power before you even start to think about downgraded AA, dynamic lighting and shadows, more pop-in and longer loading times.
People seem convinced that we're going to have another Wii/PS3/360 situation again this gen but this is most certainly not the case.
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Well yes, it's designed specifically for 720p native games because that is all it can handle lol. If the Wii-U is such a big step up from the ps3/ 360, as you say, then don't you think the Wii-U should be able to do 1080p ports of current gen games? Something like KZ4 was running in full 1080p and there is no way in hell that game could run on the ps3 in 720p.
The difference between Wii-U ports next gen won't just be a bump in resolution, it will be a unreal 4 vs a unreal 3 engine version of the same game. Effectively, this means it will be totally different experiences (if developers actually want to do a Wii-U port that is). I am just using the Unreal engine as an example off course but all developers are building their own next gen engine. We got Square Enix with it's Luminous engine, ID making Doom 4 with a new engine, the Pantha Rhei engine from Capcom etc. All those engines were designed to push these new consoles to its limits while aiming for a fixed framerate of 30fps (not 60 and 30 on the Wii-U).
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You'll have Epic bringing Unreal 4 tools and support to the Wii U sooner rather than later. Engines these days are designed to be scalable and Latte has a DX11 equivalent feature set according to Unity. All of those engines will be able to run on the Wii U. Not with all bells and whistles, certainly, but once the Wii U has sold enough publishers aren't going to leave money on the table the way they were forced to with the Wii. You'll even find plenty of people (probably nobody on these boards who I would class as 'enthusiasts') that won't be able to tell the difference between SKUs unless they see them side-by-side.
You'll see PS4 and 720 titles running in 1080p native and Wii U titles running in 720p native, or in the worst case scenario sub-HD which hasn't done the majority of games this gen any harm once the PS3 and 360 GPUs have upscaled the images.
Some of you seem to have the bizarre belief that we're going to have another Wii/PS3/360 situation again without some of you realising a) just how much more powerful the HD twins were than the Wii and b) the main reason why the Wii didn't receive downports last gen.
We simply don't know enough about the hardware in the Wii U yet to make a fair comparison between the Wii U and PS4 and we'll only see what the hardware is capable of when we see AAA games from Nintendo such as 3D Mario, Mario Kart, Zelda and Metroid on the system. All you need to do is look at the Japanese Garden demo and Zelda lighting and shadows demo which were both put together in the space of a few months on underpowered Alpha hardware to see how much ahead of the PS3 and 360 the hardware is. None of you should judge a console's power on titles released during the first 5 months of its life, particularly rushed ports for launch and during the launch window.
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This is starting to sound like a broken record now lol. It wasn't some Wii-U hater who said the Unreal 4 engine is not coming to the Wii-U, it came from the co-founder of Epic... You really believe a guy like that doesn't know what the Wii-U is capable off? And how is any developer going to make a game for it if they don't know the specs? All developers do, they just signed a non-disclosure so they can't make the specs public.
Game engines are always scalable, but there is a time when hardware evolves so much that they will need to build a completely new engine with those specs in mind. From what we seen, physics, global illumination and complex particle effects are the biggest game changers of the Unreal 4 engine. Those are what ps4/ nextbox games will be build around and why they will take a graphical leap from current gen. They require a powerful gpu to make use of them and the Wii-U, apparantly, hasn't got that horsepower. So yes they can still port a Unreal 4 game to the Wii-U and put the logo on a box. However, it can't use the new core features of the engine that sets it apart from the Unreal 3 engine/ current gen games.
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