| snowdog said: Epic will bring tools and support for UE4 to the Wii U when publishers demand it, unless it's easier to port a title on UE4 for the PC lead SKU to UE3 for the Wii U SKU. The Wii U should have an installed userbase around 8-10m+ before the end of the year, and like I've already mentioned publishers aren't going to leave that sort of money on the table now that there's a Nintendo console with a superior marketshare and a standard rendering pipeline. Unless of course they don't want to stay in business. |
Really? tell me of these 3rd party publishers that have survived off of Nintendo game sales!, I'd love to know which of them aren't making 80%+ of their money off of the PS3 and 360.
P.s. once developers move to UE4 from UE3, the PS3 and 360 versions will stop appearing, and a direct result of that is the WiiU versions will stop too, leaving the WiiU with first and second party titles - If on the off chance someone DOES port UE4 (which i very much doubt for the reasons i've already outlined multiple times), it's not like theyre just going to give out their work to other third parties - earning money on a nintendo console as a third party is hard enough without giving away code you've spend hundreds of thousands to produce, to the competition.







