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Forums - Sony Discussion - Final Fantasy Versus XIII on PS4 and PS3

bonkers555 said:

Explain what? You claim it to be the worst FF game ever without even playing it. You claim that the there was removed content which you blame it on the 360 and everyone else on this thread prove you wrong. Best of all, the people who prove you wrong are mostly Sony fans.

Again, I'm not going derail this thread for another 10 pages with nonsense.


Oh Dear God!!! I played the Demo and I didn't like... I played the begin and I didn't like... even so I waste more than 10 hours killing enemies to help my friend to get some rare items just to he gets the Platinum (we make turns to not get tired).

But ok... it fine to be defensive for a bad game that became even worst because the bad development decision... I will give up because that is not the purpose of this thread but soon you will see the new thread "Ethomaz's Dismantling the Myths: Final Fantasy XIII"... I already have enough material for it... just need translate some Japanese interviews.

And in fact it is so simple to understand but the guys are so blind even when I supported my words with more than enough proof.

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ShroudedDarkness said:

 

Take out all quotes or outside information from the directors and producers...

If you had played the game, you would realize that the content doesn't fit the game.  You go from cutscene to cutscene for 25 to 30 hours with no options.  The game has a linear path with no hidden dungeons, minimal branching paths all of which are dead ends, very obvious treasure chests, no sidequests, no minigames (outside of one mandatory one during Chapter 4 and a single optional one near the end of Chapter 8), you don't even have the ability to choose your party members, you can't backtrack, there are no NPCs, there are no traditional shops, there are no traditional towns, there are no optional party members, you have level caps, grinding is heavily discouraged, and you are forced to use the characters the game tells you.  This was a conscious decision.  Freedom and optional content was not what they had in mind for the first 10 chapters.  This is why they said "content volume concerns".  They wanted a very controlled experience.  

If you knew anything about the development of the game, you'd know there was massive miscommunications within the team.  People were creating assets for ideas long since cut.  People were rendering cutscenes to story bits that had been changed ten times over by that point.  They didn't even have the battle system set till the Advent Children Demo.

Kitase and Toriyama call Final Fantasy XIII an "Interactive Movie RPG".  They wanted a linear, movie like experience.  The content you speak of was cut enable to accomplish this.

 


I had other interview with Kitase saying otherwise... but forget what I said in this thread... the guys here are too exalted to understand .

BloodyRain said:
hinch said:
the2real4mafol said:
Thats if the game ever comes out

FF Verses XIII will never see the light of day.

It'll come back as FFXV or FF Verses :)

I really hope when they announce it, they tell us an exact release date. Not bullshit like soon/be excited or whatever else.

Yep lol. I have a feeling it won't be released this year. But a solid date from SE would be start.. (Spring 2014 would be my guess.)

 Anyway, this E3 is going to be glorious.. New consoles, a new mainline FF title and many more megaton's coming!



007BondAgent said:
i think we should all just calm down a little... :S


i been reading this thread up until this post, im still waiting to read one post about verses XIII instead of previous games and sony/ms fans



ethomaz said:
ShroudedDarkness said:

 

Take out all quotes or outside information from the directors and producers...

If you had played the game, you would realize that the content doesn't fit the game.  You go from cutscene to cutscene for 25 to 30 hours with no options.  The game has a linear path with no hidden dungeons, minimal branching paths all of which are dead ends, very obvious treasure chests, no sidequests, no minigames (outside of one mandatory one during Chapter 4 and a single optional one near the end of Chapter 8), you don't even have the ability to choose your party members, you can't backtrack, there are no NPCs, there are no traditional shops, there are no traditional towns, there are no optional party members, you have level caps, grinding is heavily discouraged, and you are forced to use the characters the game tells you.  This was a conscious decision.  Freedom and optional content was not what they had in mind for the first 10 chapters.  This is why they said "content volume concerns".  They wanted a very controlled experience.  

If you knew anything about the development of the game, you'd know there was massive miscommunications within the team.  People were creating assets for ideas long since cut.  People were rendering cutscenes to story bits that had been changed ten times over by that point.  They didn't even have the battle system set till the Advent Children Demo.

Kitase and Toriyama call Final Fantasy XIII an "Interactive Movie RPG".  They wanted a linear, movie like experience.  The content you speak of was cut enable to accomplish this.

 


I had other interview with Kitase saying otherwise... but forget what I said in this thread... the guys here are too exalted to understand .


http://www.1up.com/previews/final-fantasy-xiii-rpg

 

"As far as Kitase is concerned, FFXIII isn't even really a role-playing game. "We didn't really intend to work within with the RPG template," he says. "We wanted to create a new game, even a new genre. The way we look at it, there's isn't a certain format that we have to keep to and build a game around. Rather, it goes the other way around. We create a game and, depending on what works or doesn't work within that game, it ends up reflecting different staple elements."

"Because players are presented with multiple different situations on the field, in a lot of senses FFXIII is more like an FPS than an RPG," says director Motomu Toriyama.

"Kitase and Toriyama are determined to give gamers a lush, cinematic experience, and to that end they've severely limited player freedom to minimize the possibility that you might encounter a blemish."

"The earlier part of the game is designed so that players get accustomed to both the storyline and the battle system," 

 

 

http://www.computerandvideogames.com/235030/final-fantasy-xiii-boss-responds-to-review-scores/

 "When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like... [It] becomes very difficult to tell a compelling story when you're given that much freedom."

 

 

 

http://www.siliconera.com/2010/03/18/final-fantasy-xiii-director-answers-your-ffxiii-questions/

"The content that was cut were in various stages of development. We took a step back from having a lot of ideas upfront and then cutting them a little by little as the game was being completed. This is a normal process when developing a game, so this is not particular to Final Fantasy XIII. If we did cut the content it wasn’t fit for the final product, which is why it didn’t make it in. "

 

 

 

"The game, unlike previous titles in the series, includes no explorable town areas; Toriyama said in an interview that the team was unable to make them as graphically appealing as the rest of the game and chose to eliminate them."

-Final Fantasy XIII Scenario Ultimania 

 

 

http://www.siliconera.com/2010/01/13/noras-secret-base-and-lightnings-home-cut-from-final-fantasy-xiii/

"These areas were running in an unreleased build of Final Fantasy XIII, but were cut from the final version due to considerations about game balance and game volume."

 



They can't be stopped...

 

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hinch said:
BloodyRain said:
hinch said:
the2real4mafol said:
Thats if the game ever comes out

FF Verses XIII will never see the light of day.

It'll come back as FFXV or FF Verses :)

I really hope when they announce it, they tell us an exact release date. Not bullshit like soon/be excited or whatever else.

Yep lol. I have a feeling it won't be released this year. But a solid date from SE would be start.. (Spring 2014 would be my guess.)

 Anyway, this E3 is going to be glorious.. New consoles, a new mainline FF title and many more megaton's coming!

Ya this e3 feels like our first glimpse into next gen for everyone.



BloodyRain said:

I really hope when they announce it, they tell us an exact release date. Not bullshit like soon/be excited or whatever else.

You must not know Square Enix.  We'll be lucky if we get a trailer and some screens.  Hoping for anything more will just result in you being disappointed.  Besides, Nomura has repeatedly said that they've decided on when they would reveal information about the game and it isn't even certain that that will be at E3 (because this year is the year of Lightning ^_^ *yay* and we wouldn't want to draw attention away from that and FFXIV .*rolls eyes* *barf*)



ShroudedDarkness said:
ethomaz said:
bonkers555 said:


No. You were caught in a lie and to stubborn to admit to it. Everyone here already prove you were wrong from the get go but you decide to argue in circle for 10 pages and then we realize you never play the game. WTF?!


Ok. Fine.

Now explain for me what a hell removed content, downgraded graphcis and delayed launch have anything to do if I played or not the game? In case I played it... just not enought to finish.

 

Take out all quotes or outside information from the directors and producers...

If you had played the game, you would realize that the content doesn't fit the game.  You go from cutscene to cutscene for 25 to 30 hours with no options.  The game has a linear path with no hidden dungeons, minimal branching paths all of which are dead ends, very obvious treasure chests, no sidequests, no minigames (outside of one mandatory one during Chapter 4 and a single optional one near the end of Chapter 8), you don't even have the ability to choose your party members, you can't backtrack, there are no NPCs, there are no traditional shops, there are no traditional towns, there are no optional party members, you have level caps, grinding is heavily discouraged, and you are forced to use the characters the game tells you.  This was a conscious decision.  Freedom and optional content was not what they had in mind for the first 10 chapters.  This is why they said "content volume concerns".  They wanted a very controlled experience.  

If you knew anything about the development of the game, you'd know there was massive miscommunications within the team.  People were creating assets for ideas long since cut.  People were rendering cutscenes to story bits that had been changed ten times over by that point.  They didn't even have the battle system set till the Advent Children Demo.

Kitase and Toriyama call Final Fantasy XIII an "Interactive Movie RPG".  They wanted a linear, movie like experience.  The content you speak of was cut enable to accomplish this.

 

The bolded part sounds HORRIBLE. No towns????? No NPCs??? And...not being able to choose the party members???

Regarding Versus, Square Enix definitely needs the sales of a PS3 version, that will make it reach like 4 or 5 million units sold, even more thanks to Japan...they will need a lot of units sold to make profit...

 



Rêveur said:
BloodyRain said:

I really hope when they announce it, they tell us an exact release date. Not bullshit like soon/be excited or whatever else.

You must not know Square Enix.  We'll be lucky if we get a trailer and some screens.  Hoping for anything more will just result in you being disappointed.  Besides, Nomura has repeatedly said that they've decided on when they would reveal information about the game and it isn't even certain that will be at E3 (because this year is the year of Lightning ^_^ *yay* and we wouldn't want to draw attention away from that and FFXIV .*rolls eyes* *barf*)

lol don't worry my expectations are already pretty low ever since they announced ffv13 back who knows when xD



ShroudedDarkness said:


http://www.1up.com/previews/final-fantasy-xiii-rpg

 

"As far as Kitase is concerned, FFXIII isn't even really a role-playing game. "We didn't really intend to work within with the RPG template," he says. "We wanted to create a new game, even a new genre. The way we look at it, there's isn't a certain format that we have to keep to and build a game around. Rather, it goes the other way around. We create a game and, depending on what works or doesn't work within that game, it ends up reflecting different staple elements."

"Because players are presented with multiple different situations on the field, in a lot of senses FFXIII is more like an FPS than an RPG," says director Motomu Toriyama.

"Kitase and Toriyama are determined to give gamers a lush, cinematic experience, and to that end they've severely limited player freedom to minimize the possibility that you might encounter a blemish."

"The earlier part of the game is designed so that players get accustomed to both the storyline and the battle system," 

 

 

http://www.computerandvideogames.com/235030/final-fantasy-xiii-boss-responds-to-review-scores/

 "When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like... [It] becomes very difficult to tell a compelling story when you're given that much freedom."

 

 

 

http://www.siliconera.com/2010/03/18/final-fantasy-xiii-director-answers-your-ffxiii-questions/

"The content that was cut were in various stages of development. We took a step back from having a lot of ideas upfront and then cutting them a little by little as the game was being completed. This is a normal process when developing a game, so this is not particular to Final Fantasy XIII. If we did cut the content it wasn’t fit for the final product, which is why it didn’t make it in. "

 

 

 

"The game, unlike previous titles in the series, includes no explorable town areas; Toriyama said in an interview that the team was unable to make them as graphically appealing as the rest of the game and chose to eliminate them."

-Final Fantasy XIII Scenario Ultimania 

 

 

http://www.siliconera.com/2010/01/13/noras-secret-base-and-lightnings-home-cut-from-final-fantasy-xiii/

"These areas were running in an unreleased build of Final Fantasy XIII, but were cut from the final version due to considerations about game balance and game volume."

 


Otherwise I mean more about the cut content not about the linear of developer choice... these removed content was part of the game... they removed in the late moment "due to considerations about game balance and game volume".... ohhhhh that's fit what I'm saying the removed content was because the DVD limitation.

Anyway thanks by the links... they help to make my point even better... I will use they in my future thread.