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ShroudedDarkness said:


http://www.1up.com/previews/final-fantasy-xiii-rpg

 

"As far as Kitase is concerned, FFXIII isn't even really a role-playing game. "We didn't really intend to work within with the RPG template," he says. "We wanted to create a new game, even a new genre. The way we look at it, there's isn't a certain format that we have to keep to and build a game around. Rather, it goes the other way around. We create a game and, depending on what works or doesn't work within that game, it ends up reflecting different staple elements."

"Because players are presented with multiple different situations on the field, in a lot of senses FFXIII is more like an FPS than an RPG," says director Motomu Toriyama.

"Kitase and Toriyama are determined to give gamers a lush, cinematic experience, and to that end they've severely limited player freedom to minimize the possibility that you might encounter a blemish."

"The earlier part of the game is designed so that players get accustomed to both the storyline and the battle system," 

 

 

http://www.computerandvideogames.com/235030/final-fantasy-xiii-boss-responds-to-review-scores/

 "When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like... [It] becomes very difficult to tell a compelling story when you're given that much freedom."

 

 

 

http://www.siliconera.com/2010/03/18/final-fantasy-xiii-director-answers-your-ffxiii-questions/

"The content that was cut were in various stages of development. We took a step back from having a lot of ideas upfront and then cutting them a little by little as the game was being completed. This is a normal process when developing a game, so this is not particular to Final Fantasy XIII. If we did cut the content it wasn’t fit for the final product, which is why it didn’t make it in. "

 

 

 

"The game, unlike previous titles in the series, includes no explorable town areas; Toriyama said in an interview that the team was unable to make them as graphically appealing as the rest of the game and chose to eliminate them."

-Final Fantasy XIII Scenario Ultimania 

 

 

http://www.siliconera.com/2010/01/13/noras-secret-base-and-lightnings-home-cut-from-final-fantasy-xiii/

"These areas were running in an unreleased build of Final Fantasy XIII, but were cut from the final version due to considerations about game balance and game volume."

 


Otherwise I mean more about the cut content not about the linear of developer choice... these removed content was part of the game... they removed in the late moment "due to considerations about game balance and game volume".... ohhhhh that's fit what I'm saying the removed content was because the DVD limitation.

Anyway thanks by the links... they help to make my point even better... I will use they in my future thread.