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Forums - Sony - development of GoW: A (may or may not) have cost 50 million $

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Could you change the thread title to reflect the OP more accurately? That is; Swiss Newspaper Takes a Guess at GoW: A's Development Budget.



Sal.Paradise said:
Could you change the thread title to reflect the OP more accurately? That is; Swiss Newspaper Takes a Guess at GoW: A's Development Budget.


better now?



huiii said:
Sal.Paradise said:
Could you change the thread title to reflect the OP more accurately? That is; Swiss Newspaper Takes a Guess at GoW: A's Development Budget.


better now?

Lol, a bit better, ty.



tontus said:
PlaystaionGamer said:
UC 2 and 3 only cost 20mil.. not a chance

 

No they didn't, lol. UC3 had a $7.6 million marketing budget in the UK alone. UC1 & UC2 cost 20 million to develop but that doesn't include marketing. So UC1 = $35 million & UC2 = $45 million is more accurate. UC3 probably cost $20-25 million to develop and $35-40 million to market = UC3 cost $60 million. Heavy Rain cost about $52 million to develop and market by the way and made $130 million for Sony.

God of War III only cost $44 million to develop and market, I doubt God of War: Ascension cost more but it's probably in that ballpark, around $35-$45 million sounds right considering how ambitious the game is with the suprisingly deep multiplayer in addition to a standard 10 hour single-player adventure. It has almost definitely made that money back already, I estimate it sold over 1 million worldwide by week 4 and considering special & collector's editions it has made between $60-65 million. It should make over $200 million lifetime. Don't even want to guess at how much of that Sony gets.

well Sony exclusives rarely have big marketing lol.  I don't think I ever saw a single piece of marketing for Heavy Rain.  Not even a stinking internet advertisement.  I sold 5 people on it personally when I either showed them or descibed it to them because they seriously had no idea such a game existed.  Same thing with Sly I got 3 old fans to buy Sly 4 because they didn't know it existed.  I hope to god this new agency starts advertising the titles that need it and stop using all the cash on 2 or 3 franchises.




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I saw this thread on GAF. Seems it is a development cost only figure, no marketing included.

They should have spent 51 million making it and hired 7 or 8 bug testers.



"Medium sized double digit amount of millions" is for me anything over 10 million and under 90 million lol.

This game uses the same GoW III engine... so no expensive costs... I call half of the GoW III costs.



J_Althis thread on GAF. Seems it is a development cost only figure, no marketing included.

They should have spent 51 million making it and hired 7 or 8 bug testers.


They should have spent 60 million and made it multiplat. Then I think you wouldn't have posted such a transparent reply.



JoeTheBro said:
J_Althis thread on GAF. Seems it is a development cost only figure, no marketing included.

They should have spent 51 million making it and hired 7 or 8 bug testers.


They should have spent 60 million and made it multiplat. Then I think you wouldn't have posted such a transparent reply.

Would the game be smoother as a multiplatform title? I don't think so. If anything it would have made it an even rougher release.

Hope that helps.



binary solo said:
If the game cost $50 million to produce, then factoring in marketing costs this game needs to sell ~1.2 million at full price to turn a profit.

 

If a game is full price ($60), then a first party game brings in approximtaely $34 - $36, with a 3rd party game bringing in a tad under $30., factoring in marketing, distribution and the retailer's cut.

http://unsubject.files.wordpress.com/2010/10/box_sales.jpg

http://img405.imageshack.us/img405/4083/graph2g.png

 

$50 mill / 36 = 1.39 million

$50 mill / 34 = 1.47 million