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Forums - Gaming - How does the 3DS compare to the PSP, power wise?

oniyide said:
curl-6 said:
oniyide said:
curl-6 said:
oniyide said:

no one ever said it was maxed out. NO ONE. All those consoles I mentioned werent maxed out at launch and they still had games that looked significantly better than the gen prior, so whats Wii U's excuse? And no graphical instensive? Please, Zombi U, Rayman, Lego, all those games could be on WIi. Your right about the WIi, and its going to be a similar situation, it will STILL be a gen behind power wise than the comp. And there isnt anything released on WIi that could not have been done on GC so it still didnt differ itself too much in the end. 

No offense but you don't know what you are talking about. Metroid Prime 3, the Wii COD games from World at War onwards, and Xenoblade couldn't be done on Gamecube, for a start. 

And people imply Wii U is maxed out all the time by claiming current games (lazy ports made on crappy devkits) already show its limits. When people judge Wii U's graphics, they conveniently ignore the fact that consoles improve visually over time. We're not talking about clear gaps at launch, we're talking about the common knowledge that launch games don't show a system's full capacity.

I think you might need your eyes checked, i played those games, and Prime 3 doesnt look that much better than 2 on Cube. THe COD games on Wii look terrible, not that much better than GC FPS. and Xenoblade looks like a slighty better FF12 which was on a system that was weaker than Cube.

No one implies anything, all their saying is that for a next gen console its not looking better than consoles that have been on the market for YEARS which is unsual for a system that is supposed to be a generational leap. WHich for the most part every follow up console (sans Ninty ones recently) have not. We are talking about clear gaps at launch its supposed to be a clear gap agaisnt PS360, it isnt. 

Retro Studios have stated that the Wii's extra power and memory allowed Prime 3 to have higher resolution textures, more polygons, bigger environments, and the addition of bloom lighting compared to what was possible on GCN. High Voltage also said that the Conduit games could do more effects at once due to the Wii's increased power over GCN.

And the Wii COD games and Xenoblade are massive memory hogs due to their large, detailed, streaming environments. The Wii had 88MB of RAM. The Gamecube had 40MB. GCN simply wouldn't have had enough memory.

And no, we are not talking about "clear gaps at launch." We were talking about graphical improvements within a system's lifespan. You then tried to derail that discussion.

Im watching side by side videos and while MP3 does look a bit better, its no where near that much different than MP2 is. Killzone 1 to Killzone2? thats a huge difference. HVS? Those hacks, the same guys that said they made an engine that would make their game look as good as PS360 FPSs those guys are liars. 

COD is memory hog? Since when? its a linear FPS, and even then they had to cut some stuff back. THere were COD games on GC. xenoblade I could see, but even then all they would have to do is reduce draw distance, its not like the game has alot of textures. There were PS2 games that looked like that.

You said there "isnt anything released on WIi that could not have been done on GC" . That is technically incorrect. Whether Prime 3 looks "that much different" to you or not, fact is it technically could not be done on the GCN. A game only has to use half of the Wii's RAM to be outside the GCN's memory budget.

COD is a memory hog because it's designed for 512MB of RAM while the Wii has 88MB. The GCN COD games ran on a simpler engine with smaller worlds and much fewer characters in play at once.



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Kaizar said:

I try to look for GFLOPs, but still can't find for 3DS.

But I found this guy who took one apart:

http://answers.yahoo.com/question/index;_ylt=Av9zpnSuCiVxCKxgc.NxwIPsy6IX;_ylv=3?qid=20120122070542AA1qUa3

Wow.

That guy.



curl-6 said:
oniyide said:
curl-6 said:
oniyide said:
curl-6 said:
oniyide said:

no one ever said it was maxed out. NO ONE. All those consoles I mentioned werent maxed out at launch and they still had games that looked significantly better than the gen prior, so whats Wii U's excuse? And no graphical instensive? Please, Zombi U, Rayman, Lego, all those games could be on WIi. Your right about the WIi, and its going to be a similar situation, it will STILL be a gen behind power wise than the comp. And there isnt anything released on WIi that could not have been done on GC so it still didnt differ itself too much in the end. 

No offense but you don't know what you are talking about. Metroid Prime 3, the Wii COD games from World at War onwards, and Xenoblade couldn't be done on Gamecube, for a start. 

And people imply Wii U is maxed out all the time by claiming current games (lazy ports made on crappy devkits) already show its limits. When people judge Wii U's graphics, they conveniently ignore the fact that consoles improve visually over time. We're not talking about clear gaps at launch, we're talking about the common knowledge that launch games don't show a system's full capacity.

I think you might need your eyes checked, i played those games, and Prime 3 doesnt look that much better than 2 on Cube. THe COD games on Wii look terrible, not that much better than GC FPS. and Xenoblade looks like a slighty better FF12 which was on a system that was weaker than Cube.

No one implies anything, all their saying is that for a next gen console its not looking better than consoles that have been on the market for YEARS which is unsual for a system that is supposed to be a generational leap. WHich for the most part every follow up console (sans Ninty ones recently) have not. We are talking about clear gaps at launch its supposed to be a clear gap agaisnt PS360, it isnt. 

Retro Studios have stated that the Wii's extra power and memory allowed Prime 3 to have higher resolution textures, more polygons, bigger environments, and the addition of bloom lighting compared to what was possible on GCN. High Voltage also said that the Conduit games could do more effects at once due to the Wii's increased power over GCN.

And the Wii COD games and Xenoblade are massive memory hogs due to their large, detailed, streaming environments. The Wii had 88MB of RAM. The Gamecube had 40MB. GCN simply wouldn't have had enough memory.

And no, we are not talking about "clear gaps at launch." We were talking about graphical improvements within a system's lifespan. You then tried to derail that discussion.

Im watching side by side videos and while MP3 does look a bit better, its no where near that much different than MP2 is. Killzone 1 to Killzone2? thats a huge difference. HVS? Those hacks, the same guys that said they made an engine that would make their game look as good as PS360 FPSs those guys are liars. 

COD is memory hog? Since when? its a linear FPS, and even then they had to cut some stuff back. THere were COD games on GC. xenoblade I could see, but even then all they would have to do is reduce draw distance, its not like the game has alot of textures. There were PS2 games that looked like that.

You said there "isnt anything released on WIi that could not have been done on GC" . That is technically incorrect. Whether Prime 3 looks "that much different" to you or not, fact is it technically could not be done on the GCN. A game only has to use half of the Wii's RAM to be outside the GCN's memory budget.

COD is a memory hog because it's designed for 512MB of RAM while the Wii has 88MB. The GCN COD games ran on a simpler engine with smaller worlds and much fewer characters in play at once.



you are arguing against a wall, he doesnt want to learn, hes just messing around he must be cause its pretty obvious that Wiis best looking games such as Mario Galaxy, The last story, Metroid other M, MP3, Silent hill SM, Conduit 2, Dead space EX....etc. couldnt be done in previous generation without downgrades. I agree that WiiU still has to show up its power, but im pretty sure it will, im confident in that regard.



DigitalDevilSummoner said:

don't care how powerful it is. all i know is that MegaTen 4 will have 2D battles...

 ...2-FREAKING-D BATORU

Isn't that Atlus's decision though?



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:
DigitalDevilSummoner said:

don't care how powerful it is. all i know is that MegaTen 4 will have 2D battles...

 ...2-FREAKING-D BATORU

Isn't that Atlus's decision though?

Yeah but that puts us back in PS3 Phat days when we were patiently waiting for the "chosen" developer to harness the machine's "true" power.



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Kaizar said:
Chark said:
VGKing said:
Chark said:

Not sure how accurate this is, but 3DS is stronger in a variety of ways even if it isn't pushing tech very far.

The PSP has 128 ppi and the 3DS has 237 ppi. As what seems to be Nintendo's calling card, releasing hardware at a marginal increase in performance as a means to provide lower cost of development, even though I'm not sure that always translates, but it atleast provides them with cheaper manufacturing costs to prevent the need to sell at a large loss....well typically.

Really? You added the top and bottom screens resolutions...

I didn't, and that's pretty shotty. those screens have different ppi too. the top screen higher than the Vita even, and at a smaller size. it is too bad the 3ds isnt more powerful.

Side note if people haven't realized, some of Kaizer's numbers and claims are exaggerated. Not all, but we've had debates and numbers flew wild. I think the site he frequents on 3DS is where he gets his ideas. With that said 3DS is better than some might think and easily beats psp.

You kept claiming the GPU (PICA200) was 200 MHz at the time. And I kept telling everyone that the GPU was 400 MHz, but no one believe me at the time, which was earlier this year (2013).

I said the 3DS has a 400 MHz GPU and that the PS vita has a 266 MHz GPU. That's what the whole debate on the other thread was about between you & me. It was all arguing about the 3DS 400 MHz GPU vs. the PS Vita 266 MHz GPU. I was just saying that it looks like it wins in GPU against the Vita.

ModelDateCoresDie Size (mm2)[1]Config core[3]Fillrate (@ 200 MHz)Bus width (bit)API (version)GFLOPS(@ 200 MHz,per core)
MTriangles/s[1]MPixel/s[1]DirectXOpenGLOpenCL
SGX543 Jan 2009 1-16 5.4@32 nm 4/2 35 1000 64 9.0 L3 2.1 1.1 7.2

This is the GPU inside the Vita. It's a quad core GPU so MHz doesn't really matter since it reasily overpowerd the one inside the 3DS. I heard even that developers can over/underclock the GPU as they see fit. You really need to learn about these things before putting out baseless claims. The GPU inside the 3DS is single core. The clock speed can be anywhere from 100MhZ to 400MhZ. We'll probably never know how its clocked.  The reason people say 3DS is no more powerful than a PSP is because that 3D effect really hurts the graphics. Now, I'll leave you with a graphics comparison between the 3DS and the Vita. Speculate on specs all you want but the games are what really show which is more powerful.

3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:

 

 



VGKing said:

3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:

Off-screen record for Vita even so the 3DS seens so ungly compared to Vita version.

I want to see some exclusives comparision too like Uncharted for Vita .



ethomaz said:
VGKing said:

3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:

Off-screen record for Vita even so the 3DS seens so ungly compared to Vita version.

I want to see some exclusives comparision too like Uncharted for Vita .

Not an exclusive but a much better comparison video.



VGKing said:

3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:


That was crazy.  The players in the 3DS version barely moved like humans.

 

JoeTheBro said:

Not an exclusive but a much better comparison video.

That was really interesting too.  The resolution on the 3DS version is obviously loads worse, framerate suffers too.  But surprisingly, it all seems to be there compared to the Vita version... which is pretty impressive.  GJ Sumo Digital!

 

Thanks for posting these, I find this stuff fascinating.



ethomaz said:
VGKing said:

3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:

Off-screen record for Vita even so the 3DS seens so ungly compared to Vita version.

I want to see some exclusives comparision too like Uncharted for Vita .

I'd say Revelations isn't that far off of Golden Abyss. Developers have really been underperforming on the Vita in my opinion, a lot of games aren't even maxing the resolution of the screen.

Fingers cross Killzone changes all of that though.