Kaizar said:
You kept claiming the GPU (PICA200) was 200 MHz at the time. And I kept telling everyone that the GPU was 400 MHz, but no one believe me at the time, which was earlier this year (2013). I said the 3DS has a 400 MHz GPU and that the PS vita has a 266 MHz GPU. That's what the whole debate on the other thread was about between you & me. It was all arguing about the 3DS 400 MHz GPU vs. the PS Vita 266 MHz GPU. I was just saying that it looks like it wins in GPU against the Vita. |
| Model | Date | Cores | Die Size (mm2)[1] | Config core[3] | Fillrate (@ 200 MHz) | Bus width (bit) | API (version) | GFLOPS(@ 200 MHz,per core) | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| MTriangles/s[1] | MPixel/s[1] | DirectX | OpenGL | OpenCL | |||||||
| SGX543 | Jan 2009 | 1-16 | 5.4@32 nm | 4/2 | 35 | 1000 | 64 | 9.0 L3 | 2.1 | 1.1 | 7.2 |
This is the GPU inside the Vita. It's a quad core GPU so MHz doesn't really matter since it reasily overpowerd the one inside the 3DS. I heard even that developers can over/underclock the GPU as they see fit. You really need to learn about these things before putting out baseless claims. The GPU inside the 3DS is single core. The clock speed can be anywhere from 100MhZ to 400MhZ. We'll probably never know how its clocked. The reason people say 3DS is no more powerful than a PSP is because that 3D effect really hurts the graphics. Now, I'll leave you with a graphics comparison between the 3DS and the Vita. Speculate on specs all you want but the games are what really show which is more powerful.
3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:








