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Forums - Gaming - Shinji Mikami´s new game: 'The Evil Within' - PS3/360/PC/NextGen systems..some new info.

Ok, so I´ve just updated the thread title..new information coming from Gaf saying the game is apparently using id Tech 5 engine, and not UE.



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crissindahouse said:
Heavenly_King said:
 

link to your thread.

there is not much because we have this one, i opened it yesterday when they announced the announcement

http://gamrconnect.vgchartz.com/thread.php?id=158884&page=1#

post the pics of this thread in your thread first post. :D



Heavenly_King said:

post the pics of this thread in your thread first post. :D

nah it's fine, i wanted to update my thread with the announcement but i wasn't online then, it's ok that someone else opened a thread then instead of using my thread with an old op.



Some new info from Gaf:

-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.

-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a mental hospital trapped in closed-corridors and defenseless against a giant safe-headed monster that wanders these halls...

-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.

-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.

-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.

-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.

-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.



Oh my god. This sounds so good.



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JGarret said:
Some new info from Gaf:

-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.

-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a mental hospital trapped in closed-corridors and defenseless against a giant safe-headed monster that wanders these halls...

-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.

-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.

-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.

-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.

-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.

i just shit my pants only from reading this lool

sounds so awesome, if it's only half as good as it sounds i'm already happy



Ah Bethesda, when will you admit your irrational Nintendo hate?



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Ah Bethesda, when will you admit your irrational Nintendo hate?

They already did (caution: for mature audiences only).



badgenome said:
Mr Khan said:
Ah Bethesda, when will you admit your irrational Nintendo hate?

They already did (caution: for mature audiences only).

I do recall that. That game's the reason they'll have the eternal scorn of Nintendo fans.

Granted, i'm not really in Zenimax's target market anyway. I never quite understood what makes WRPGs tic, confirmed from my time with KOTOR.



Monster Hunter: pissing me off since 2010.

badgenome said:
Mr Khan said:
Ah Bethesda, when will you admit your irrational Nintendo hate?

They already did (caution: for mature audiences only).


really? they make a crappy game and blame us?