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Forums - Nintendo - [UPDATED] GameSpot: Nintendo's Failure to Innovate and the Trouble With Nostalgia

 

Do you agree?

Yes 160 41.99%
 
No 221 58.01%
 
Total:381

another thing is that for me at least controllers are fine the way they are, i'd much rather a company try to innovate through games and software features which can be used to improve game experiences than to experiment with controller features that probably won't have much longevity anyway

i see many nintendo fans raising that point with regards to nintendo that from their perspective nintedos way of radically changing input through the controller is the best way

but the way i see it since their inception we've steered cars with wheels, controlled our computers with mouse and keyboard, steered aircraft with control sticks etc because up to a point with technology you reach a point where the most ergonomic solution is found ( baring further technological advances in the future ) and you utilise that solution

and i see games the same way, the most ergonomic solution has been found in controllers and there is no need for a radical change to them at present

sure eventually as technology advances a new solution may be found like with phones where there was a transition from keypads to touchscreens but i don't think that has happened for controllers yet



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Mr Khan said:
NightDragon83 said:
Mr Khan said:
 

If it were that easy to "take advantage" of the poor casual gamer, don't you think Sega or Capcom would have tried making those games retail games?

They have in some cases... Capcom tried with SF4 and MvC3, but received a backlash from many fans both times because they felt they were being ripped off content-wise.  Long-time companies like Capcom and SEGA definitely would if they could, but unlike Nintendo, they don't have their own console where they can push their own titles with little to no competition.  It's much harder to price an 8-16bit style game like 2D Mario n Sonic or similar titles at $50-$60 when it's going up against the likes of Halo, COD, God Of War, MGS, GTA, Skyrim, etc.  Then they would start selling closer to Rayman Origins numbers... great throwback platformer with amazing visuals, but most gamers didn't see enough value to fork over $60 for it.

So you are suggesting Nintendo games only sell as much as they do because nobody bothers to put the major third party games on the platform?

And why does a game with an old gameplay style automatically equate to a lack of content? Old fighting games are not old platformers.

I think he is just thrown that you are more than ok with Ninty charging 4 times the amount for games that would cost less than on a another console. You seem to like it. Never seen someone who WANTED to spend more money, but to each his own.



o_O.Q said:

another thing is that for me at least controllers are fine the way they are, i'd much rather a company try to innovate through games and software features which can be used to improve game experiences than to experiment with controller features that probably won't have much longevity anyway

i see many nintendo fans raising that point with regards to nintendo that from their perspective nintedos way of radically changing input through the controller is the best way

but the way i see it since their inception we've steered cars with wheels, controlled our computers with mouse and keyboard, steered aircraft with control sticks etc because up to a point with technology you reach a point where the most ergonomic solution is found ( baring further technological advances in the future ) and you utilise that solution

and i see games the same way, the most ergonomic solution has been found in controllers and there is no need for a radical change to them at present

sure eventually as technology advances a new solution may be found like with phones where there was a transition from keypads to touchscreens but i don't think that has happened for controllers yet

This and this, not to mention that most of the controls in most of the games dont ever work.



o_O.Q said:
why is it that whenever people raise this point the retort by some nintendo fans is that people only want them to do an fps game?
the notion by some nintendo fans that the only genre of note outside the games nintendo makes is the fps genre is just as asinine as the notion by some people that nintendo is only for kids that ironically irks nintendo fans so much


Nintendo games are made for children and families, but it doesnt mean older gamers who grew up with it couldnt still play it. Nintendo tends to let third parties or second parties make their mature titles for the growing gamers who they wont be supporting any longer.



Have they not played:
Xenoblade
Fire Emblem Awakening
Kid Icarus Uprising
Luigi's Mansion Dark Moon
Dillon's Rolling Western
Pushmo/Crashmo
etc etc etc



     
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
  Aurum Ring  Delano7  Ocarinahero032

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Lawlight said:
Jumpin said:
Lawlight said:
As I said before, their IPs are selling less these days.


Actually, for the most party their franchises have been selling more. Over the last 6 years Nintendo has seen more success than at any point in the past in terms of how high their franchises have been selling.

 

IPs whose sales are lower now than the previous gen:

Brain Age

Nintendogs

NSMB

Mario Kart

Luigi's Mansion

Paper Mario

Mario Tennis


luigis mansion? You mean luigi's mansion 2 that has already outsold the originals version in japan and sold more than the third of the original while only being out for a few weeks and not having a single christmas? Or the same mario kart 7 that has outpaced the orginal mario kart ds? Or what about fire emblem that has had the best opening in the series history and is about to be the best selling game in its franchise? Or super mario 3d land on its way to being the best selling 3d mario ever?



oniyide said:
Mr Khan said:
NightDragon83 said:
Mr Khan said:
 

If it were that easy to "take advantage" of the poor casual gamer, don't you think Sega or Capcom would have tried making those games retail games?

They have in some cases... Capcom tried with SF4 and MvC3, but received a backlash from many fans both times because they felt they were being ripped off content-wise.  Long-time companies like Capcom and SEGA definitely would if they could, but unlike Nintendo, they don't have their own console where they can push their own titles with little to no competition.  It's much harder to price an 8-16bit style game like 2D Mario n Sonic or similar titles at $50-$60 when it's going up against the likes of Halo, COD, God Of War, MGS, GTA, Skyrim, etc.  Then they would start selling closer to Rayman Origins numbers... great throwback platformer with amazing visuals, but most gamers didn't see enough value to fork over $60 for it.

So you are suggesting Nintendo games only sell as much as they do because nobody bothers to put the major third party games on the platform?

And why does a game with an old gameplay style automatically equate to a lack of content? Old fighting games are not old platformers.

I think he is just thrown that you are more than ok with Ninty charging 4 times the amount for games that would cost less than on a another console. You seem to like it. Never seen someone who WANTED to spend more money, but to each his own.

Clearly people are willing to spend more because they are, indeed, worth more. The trouble with making certain game-types low-revenue is that you're devaluing your own product without a fight, by just assuming these games are worth less, you not only develop games that are worth less (and thus less satisfying to the consumer), and an entire genre (like full-scale 2D platformers) might be lost.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
o_O.Q said:
why is it that whenever people raise this point the retort by some nintendo fans is that people only want them to do an fps game?
the notion by some nintendo fans that the only genre of note outside the games nintendo makes is the fps genre is just as asinine as the notion by some people that nintendo is only for kids that ironically irks nintendo fans so much

Given that everything at E3 2012 seemed to be trying to be Uncharted or CoD, it's not too farfetched.

come on Mr Khan that really isnt true, on the top of my head i can say TLoU, beyond and watch dogs all seem like really unique games. and all three were shown at E3 (two even announced at E3)



Some nostalgie can be good. It was a long time we didn't have a Zelda like "a link to the past". But I also agree that some new IP can be good .

For example : Let's wait and see for the project X



You can visit this blog for Zero no Kiseki and Sen no Kiseki guide

http://wajinokiseki.blogspot.be/

Mr Khan said:
oniyide said:
Mr Khan said:
NightDragon83 said:
Mr Khan said:
 

If it were that easy to "take advantage" of the poor casual gamer, don't you think Sega or Capcom would have tried making those games retail games?

They have in some cases... Capcom tried with SF4 and MvC3, but received a backlash from many fans both times because they felt they were being ripped off content-wise.  Long-time companies like Capcom and SEGA definitely would if they could, but unlike Nintendo, they don't have their own console where they can push their own titles with little to no competition.  It's much harder to price an 8-16bit style game like 2D Mario n Sonic or similar titles at $50-$60 when it's going up against the likes of Halo, COD, God Of War, MGS, GTA, Skyrim, etc.  Then they would start selling closer to Rayman Origins numbers... great throwback platformer with amazing visuals, but most gamers didn't see enough value to fork over $60 for it.

So you are suggesting Nintendo games only sell as much as they do because nobody bothers to put the major third party games on the platform?

And why does a game with an old gameplay style automatically equate to a lack of content? Old fighting games are not old platformers.

I think he is just thrown that you are more than ok with Ninty charging 4 times the amount for games that would cost less than on a another console. You seem to like it. Never seen someone who WANTED to spend more money, but to each his own.

Clearly people are willing to spend more because they are, indeed, worth more. The trouble with making certain game-types low-revenue is that you're devaluing your own product without a fight, by just assuming these games are worth less, you not only develop games that are worth less (and thus less satisfying to the consumer), and an entire genre (like full-scale 2D platformers) might be lost.

Dont use your opinions as facts, they are not. SOME people are willing to spend the money, some arent. Ninty 2d platformers are only worth more to the people who THINK they are worth more. That goes for any product. I geniuely dont buy them because i dont think they are worth the full price. I can name a few games that are DL that are worth more than games that are not, but again that is MY opinion. I was much more satisfied playing Limbo, Braid, than NSMB, or even DKC (might get that for 3ds). So again speak for yourself. 2d platformers lost? thats a joke right? Please they were gone for damn near two gens. Funny enough NINTy wasnt making them on N64 or GC, but you could find a few on PS1, funny that. And if anything the ONLINE stores, more than Mario that made 2d platformers get made again, people could make it cheaper through the store, there were a bunch of games released before even the first NSMB game saw the light of day.