JayWood2010 said:
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Movies, books, music.
If you have a quality Half Priced Books, Hastings, or Blockbuster in your neck of the woods, you can find newly released products of all types "first week" used.
The thing a lot of people who argue against used games forget is that a ton of the people accounting for day one or week one new purchases, do so with credit from used games. You think EA cares that someone traded in a couplr of their old games for a new copy of Madden? No, because they get paid the same amount from Gamestop for that new copy whether it was purchased with real money or store credit. While you're arguing that other industries don't have the same turnaround or used showing that games do, don't neglect the fact that other entertainment products like books and movies and music cost a heck of a lot less. If I am buying a $10 CD or a $9 book new and don't like it, why would I waste time going and trading it in for maybe $3-4 each? Meanwhile now that I have platinum'd Bioshock Infinite, I can still get $40 in store credit for it. That's a huge difference.
Also ignored is the fact that rentals and loaning/borrowing games is eliminated with a used game ban. Why should we not be able to try something out before we buy? You're honestly FOR a system where a game can have no demo, release into the market, and the only way gamers can see if they like it is to put down $60+ for it?
Consumers don't only lose there. What is the guarantee that once the retail market is all that's left, prices will remain competitive? Someone has already shown you the massive difference between prices on a digital market with no competition where a game from 2011 is still selling for $60, and you replied with a link to a retail market that includes new and used and the difference was 50%. You expect publishers who have shown no budge here in the digital world to suddenly give customers great deals?