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JayWood2010 said:
SvennoJ said:
JayWood2010 said:
 

Anyways,  as I said the problem is with retailers selling stuff used side by side with brand new products within the first week of release.  Can you name another product that does that like the gaming industry?

Other products have no grace period either, you can rent plenty of stuff the same day you can buy it. If I sell my blu-ray of Django unchained tomorrow, do you really think the shop is going to hold it back until some unspoken to sell used date has arrived?

The problem with video games is that the perceived value is mainly based on hype, hence they drop down in value so quickly. If you can't even make your game good enough to hang on for a month then whose fault is that?


You are talking about hypothetical situations.  People don't do that is what Im saying where as gamers do.

And they have to pay for the rights to rents those movies or games.



and for someone to buy the game used someone had to buy in new in the first place. if people are uring around and selling it after 2 hours maybe the developer should make a games someone wants to hold onto for longer than 2 hours.

Some do it with a good online others by adding DLC. You mention fair to the developer how about fair to the consumer. Is it fair that a game you will keep forever and relpay many times cost the same as a game you beat in 2 hours? or 10?

The people who make the games know they are making them in a system where there is a used market. If they don't really like it they can go digital only and see how their sales go. Whining about they system they are in is just blaming others for their own poor business model or product.