S.T.A.G.E. said:
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What a lame post. Why are you assuming he's trying to sell it... He has a point he wants to make and he's making it.
Seriously, new lows.
S.T.A.G.E. said:
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What a lame post. Why are you assuming he's trying to sell it... He has a point he wants to make and he's making it.
Seriously, new lows.
happydolphin said:
What a lame post. Why are you assuming he's trying to sell it... He has a point he wants to make and he's making it. Seriously, new lows. |
give up dude, you can't argue with a hater.
Can't wait to see eventual implosion of dev costs.
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)
@ all the stupid posts about how the U can't do this and that and that... read this article:
http://playeressence.com/the-wii-u-might-be-getting-more-3rd-party-support-than-you-think/
S.T.A.G.E. said:
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You are correct, the Wii U and PS4 aren't impressive specs-wise.
However, you forget that the Wii U's graphics chip (The thing that influences image quality the most) is still significantly more efficient and capable than what is found in the PS3 and Xbox 360.
It's still a slow graphics chip by modern standards however and will still be signifcantly slower than what's in the PS4, but the concensus that the Wii U is graphically no better than the Xbox and PS3 is ludicrous, if only the Xbox 360 and PS3 games looked that good at launch, give it time for developers to get around the nuances of the hardware and then see what happens.
--::{PC Gaming Master Race}::--
Zero999 said:
bolded: say facts not random sh*t you invented. also, have you ever heard of a little something called scalability? drop resolution from 1080p to 720p and reduce some effects here and there and omg, it's totally runing on wii u. i just don't understand haters, they're alreaddy not going to buy wii u, why keep wishing it does'nt get suport? |
It's not as simple as 1080p to 720p + effects when you go from 3072MB of VRAM to 384MB. That is 8 times less room. You can't scale that!
Captain_Tom said:
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You can reduce the textures resolution, output resolution, and antialiasing this reduces VRAM usage significantly. for instance bioshock infinite on pc uses around 2400mb of VRAM on pc. It obviously doesn't use that much on console. This argument is more complicated than this, because the PC version is like an enhanced console version. Whereas A PS4-->Wiiu would be gimping, not enhancing the main version. it does show in certain circumstances you can cut VRAM usage significantly.
System ram on top of VRAM is more difficult to scale to. I'm not going to comment on what is/is not possible in regards to the Wii-u
happydolphin said:
Okay, but it was my understanding that games were scalable to tablets. So if they wanted to they could take PS4/XB3/PC games and scale them down to tablets and make easy ports to the weaker platforms (bar U). I'm not sure how you're claiming this, because I didn't read that. A source would be nice. |
Multiplats wont get ported to tablet unless they are indy games. Theres no way with the size fo the games next gen will demand.
Pemalite said:
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The PS4 is impressive....for a console. No one asked for anymore than for a well made console that could push tech in the next generation. I am not talking about a customizable PC, but rather a console that is powerful enoguh to enjoy great games that have high expectations.
The Wii U will never receive the Third-Party support the PS3&Xbox360 had. The competition with Nintendo games is difficult to handle for some Thirds.
But the Third-Party support for the Wii U is already much better than for the old Wii.