Just the RAM...


Would you have changed something of the PS3 hardware? | |||
| It's perfect, I wouldn'... | 54 | 14.48% | |
| Cell | 39 | 10.46% | |
| Memory architecture | 88 | 23.59% | |
| RSX | 11 | 2.95% | |
| Blu Ray | 6 | 1.61% | |
| More than one thing but not everything. | 50 | 13.40% | |
| PS3 was a disaster. Everything. | 84 | 22.52% | |
| See results. | 41 | 10.99% | |
| Total: | 373 | ||
bananaking21 said:
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I've seen several games that were clearly inferior to the 360 versions because devs didn't want to deal with the PS3's hardware.
Skyrim was a mess on the PS3; I skipped Bayonetta and Sonic Generations because of how shitty they ran in comparison to the 360 versions (and PC in the case of Sonic). Meanwhile, there are several Capcom games that have issues with lag (DMC, Street Fighter 4, MVC3) that don't occur on the 360 as often. Stuff like that is part of the reason I gravitated towards PC gaming this gen.
This type of thing has had a material impact on my experience with the console, and I'm glad Sony's trying to rectify it next gen.
It's hard to tell..on one hand Cell was a big mistake but on the other thanks to that Sony had to step it up and build a fantastic first party..overall as a consumer I like it

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Technically it was everything about the expensive hardware manufacturing costs which bogged the PS3 down during it's console race. The delay for the diode manufacturing caused some gamers to jump ship. Then the Cell architecture which needed more attention from developers and the expense to design/code games on perfectly. The developers especially Sony-owned first party studios however successfully harnessed it's potential.
Memory architecture seemed fine but not perfect in the long run. It was perfect for the time when console launched as XDR RAM module performances were highly praised around the time. As time progressed, many demanding multiplatform games had the texture streaming issues. But what more can one expect from a seven year old tech? The exclusives tried to outlive some of the shortcomings. God of War and Uncharted.
On the overall PS3 had so many other aspects which made it survive the current gen race which is worth the mention. It's library and online network service to top them off. I was thoroughly kept busy the entire gen gaming on it.

The PS3 Memory architecture bring many problems during PS3 life cicle.
| paulrage2 said: The PS3 Memory architecture bring many problems during PS3 life cicle. |
It was especially the amount but yes, also the classic architecture.

I've liked the hardware. I can't say that for developers but for me I've enjoyed some good games like Uncharted, God of War, and MGS4 who has taken advantage of the hardware.
It works fine, lots of great games etc, but its a shame it was such a bitch 2 program for, I think that held it back for the most part of its life span.
It became an amazing system, once developers figured it out. So, my only real complaint was the steep learning curve likely delayed progress on the system. From 2009 on it has been one of the best consoles I've owned.

PS3 Super Slim owner, but I've had all three. No complaints. Love their hardware designs.

