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Forums - Gaming - I think its safe to say at this point that DMC 2 will not be coming out.

KylieDog said:
Xxain said:
@Stage -Even through the reboot Tomb Raider is still instantly recognizable. DmC is not. Its almost like another game. CAPCOM's ex employee Seth Killian said it best. People dont want brand new. They want 70% of what they know and 30% new. Tomb Raider meets that break up. DmC does not.


Actually a lot of the TR fanbase dislike the new TR and claim its like another game.


not to the extent of DmC fanbase though it obviously exists. And I think with TR it made a lot of new fans so the overall reaction was a lot less negative. Wherea's DmC failed in that aspect, and mainly pissed off a large amount of old ones.

But I personally thought the new DmC was more like the old DMC's aside from being easy, and the artstyle. 

The new Tomb Raider felt like a cross between it's old self, uncharted, and resident evil to me. Which I liked a lot. But it was quite a drastic change from underworld (which I also liked a lot) or the other 8. Which aside from TR2, GoL, and Angel of Darkness, had a lot less action/puzzle ratio. And the most action oriented in the series. 



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Rafux said:
S.T.A.G.E. said:
Rafux said:
KylieDog said:
Rafux said:
KylieDog said:
Thing is when DMC4 released it was bashed pretty heavily by fans for being same old thing, so they get a new and fresh thing, bash that too.

Shame that DMC has such a horrid fanbase, as the new DMC is a great game.


Please don't talk about something you don't know nothing about. DMC4's problem was that it was half a game cause dev time was cut short.

Hey look, what I presume an old DMC fan distorting history and reality.  DMC4 was bashed for lots of things, repetitive levels, bad story, gameplay going nowhere new, lack of checkpoint system etc.  Lots of complaints.


New DMC fixes every complaint of DMC4.  Fans invent new reasons to complain.  Rotten fanbase.

Your last post just shows once again that you don't know nothing about DMC.

 

Repetitive levels and back tracking is exactly what I said was caused by the main problem with the game, dev time was cut short.

Bad story? Who plays DMC for the story? Story is just there to move Dante from place A to place B and kick ass, DMC3 did have a decent story but it would have been meaningles if the gameplay hasn't been great as it was.

Gameplay wise DMC4 is the best in the series, real time style switching and Nero's devil bringer (for a casual approach) were great additions. But you don't have to believe me just go and hit youtube for the trustyle tournaments (those crazy guys use DMC4 for a reason).

We fans voted with our wallets, we don't want a casualised, dumbed down Devil May Cry game.


Backtracking is a hallmark of DMC, but again, this game was about keeping the gameplay intact and so its should be permissible to let that little part go. Perhaps the second game would've had it. Personally, I think the games pacing shows a good reason why backtracking wouldnt be possible. The game was praised for its unorthodox level design, showing a new an refreshing side to dante. Perhaps in the second game backtracking might've been possible.

I was talking about DMC4


Wasnt a big fan of DMC 4 at all but the devil bringer was pretty fun. DMC wasnt casualized either, the auto/manual gameplay was just cut off and put on full auto.



ishiki said:
KylieDog said:
Xxain said:
@Stage -Even through the reboot Tomb Raider is still instantly recognizable. DmC is not. Its almost like another game. CAPCOM's ex employee Seth Killian said it best. People dont want brand new. They want 70% of what they know and 30% new. Tomb Raider meets that break up. DmC does not.


Actually a lot of the TR fanbase dislike the new TR and claim its like another game.


not to the extent of DmC fanbase though. And I think with TR it made a lot of new fans so the overall reaction was a lot less negative. Wherea's DmC failed in that aspect, and mainly pissed off a large amount of old ones.

But I personally thought the new DmC was more like the old DMC's aside from being easy, and the artstyle. 

The new Tomb Raider felt like a cross between it's old self, uncharted, and resident evil to me. Which I liked a lot. But it was quite different than underworld (which I also liked a lot) or the other 8. Which aside from TR2, GoL, and Angel of Darkness, had a lot less action/puzzle ratio.


TR made the right moves to reboot the franchise, but it was a little too much like Uncharted to me. Anyway, back to DMC the game could've made new fans but really depended on seasoned gamers to give it the push it needed and deserved. If the gaming community walks out on a game they'll carry word of mouth which is never a good thing. This game was sabotaged from start to finish.



S.T.A.G.E. said:
Rafux said:
S.T.A.G.E. said:
Rafux said:
KylieDog said:
Rafux said:
KylieDog said:
Thing is when DMC4 released it was bashed pretty heavily by fans for being same old thing, so they get a new and fresh thing, bash that too.

Shame that DMC has such a horrid fanbase, as the new DMC is a great game.


Please don't talk about something you don't know nothing about. DMC4's problem was that it was half a game cause dev time was cut short.

Hey look, what I presume an old DMC fan distorting history and reality.  DMC4 was bashed for lots of things, repetitive levels, bad story, gameplay going nowhere new, lack of checkpoint system etc.  Lots of complaints.


New DMC fixes every complaint of DMC4.  Fans invent new reasons to complain.  Rotten fanbase.

Your last post just shows once again that you don't know nothing about DMC.

 

Repetitive levels and back tracking is exactly what I said was caused by the main problem with the game, dev time was cut short.

Bad story? Who plays DMC for the story? Story is just there to move Dante from place A to place B and kick ass, DMC3 did have a decent story but it would have been meaningles if the gameplay hasn't been great as it was.

Gameplay wise DMC4 is the best in the series, real time style switching and Nero's devil bringer (for a casual approach) were great additions. But you don't have to believe me just go and hit youtube for the trustyle tournaments (those crazy guys use DMC4 for a reason).

We fans voted with our wallets, we don't want a casualised, dumbed down Devil May Cry game.


Backtracking is a hallmark of DMC, but again, this game was about keeping the gameplay intact and so its should be permissible to let that little part go. Perhaps the second game would've had it. Personally, I think the games pacing shows a good reason why backtracking wouldnt be possible. The game was praised for its unorthodox level design, showing a new an refreshing side to dante. Perhaps in the second game backtracking might've been possible.

I was talking about DMC4


Wasnt a big fan of DMC 4 at all but the devil bringer was pretty fun. DMC wasnt casualized either, the auto/manual gameplay was just cut off and put on full auto.

It was great, easy and fun to control for new fans/beginners and with enough depth for more experienced players to show off.



I think this is a great lesson to the developers. Don't make games that your fans don't want! Make games that they do want! You'd think it's obvious, but it prooves to be a very difficult and somewhat painful lesso that crapcom and Squeenix are going through right now.

@DmC and TR reboots - old Lara was turned into a sexdoll and was off-putting. Everyone was tired of her, everyone wanted change. The new Lara looks great, ever since I saw her for the first time I knew they hit the jackpot. Dante... I think I don't have to tell you that he looks aweful. The old one was ultra cool, the new one is pathetic in every single aspect. The fans have been clear about this since the unveiling of the new look, so it only serves the devs right for ignoring us.

Fans: "we don't want this, we're not going to play it"

Devs: "we know better, you're gonna play it and love it, we know better"

Fans: "Oh rly?"

I'm very happy that this happened, cause it gives more power to the gamers. The devs have to listen to us and give us what we want. I'm extremely happy that crapcom is losing money since I'm boycotting them for boycotting Vita, but I feel sorry for Ninja Theory. They really should have stayed with Sony. Maybe they can still come back and make HS2 for Vita? I doubt anyone is gonna trust them with a huge budget now, so they can forget about going after a next gen game right now, but Vita could sure need an exclusive AAA quality HS2.

Also, I don't think this is the death of the franchise. Every single game before the reboot sold 3-4 mil copies, even DMC4. DmC will never reach 1 mil, it sold less than DMC HD Collection! This clearly goes to show that fans know what they want - old school DMC and old Dante. Just make a good game with these ingredients and it will sell. If DmC2 was supposed to have the new Dante - just forget about it, cause nobody wants to hear about such a game. It's not the fault of the fans, the devs hurt the franchise and the fans did everything the could to prevent this from happening, so I don't get it why you call them a bad fanbase.

Just listen to the fans, don't fight them.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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Rafux said:
S.T.A.G.E. said:
Rafux said:
S.T.A.G.E. said:
Rafux said:
KylieDog said:
Rafux said:
KylieDog said:
Thing is when DMC4 released it was bashed pretty heavily by fans for being same old thing, so they get a new and fresh thing, bash that too.

Shame that DMC has such a horrid fanbase, as the new DMC is a great game.


Please don't talk about something you don't know nothing about. DMC4's problem was that it was half a game cause dev time was cut short.

Hey look, what I presume an old DMC fan distorting history and reality.  DMC4 was bashed for lots of things, repetitive levels, bad story, gameplay going nowhere new, lack of checkpoint system etc.  Lots of complaints.


New DMC fixes every complaint of DMC4.  Fans invent new reasons to complain.  Rotten fanbase.

Your last post just shows once again that you don't know nothing about DMC.

 

Repetitive levels and back tracking is exactly what I said was caused by the main problem with the game, dev time was cut short.

Bad story? Who plays DMC for the story? Story is just there to move Dante from place A to place B and kick ass, DMC3 did have a decent story but it would have been meaningles if the gameplay hasn't been great as it was.

Gameplay wise DMC4 is the best in the series, real time style switching and Nero's devil bringer (for a casual approach) were great additions. But you don't have to believe me just go and hit youtube for the trustyle tournaments (those crazy guys use DMC4 for a reason).

We fans voted with our wallets, we don't want a casualised, dumbed down Devil May Cry game.


Backtracking is a hallmark of DMC, but again, this game was about keeping the gameplay intact and so its should be permissible to let that little part go. Perhaps the second game would've had it. Personally, I think the games pacing shows a good reason why backtracking wouldnt be possible. The game was praised for its unorthodox level design, showing a new an refreshing side to dante. Perhaps in the second game backtracking might've been possible.

I was talking about DMC4


Wasnt a big fan of DMC 4 at all but the devil bringer was pretty fun. DMC wasnt casualized either, the auto/manual gameplay was just cut off and put on full auto.

It was great, easy and fun to control for new fans/beginners and with enough depth for more experienced players to show off.

I felt the same way about the old DMC games outside of part three.



S.T.A.G.E. said:
ishiki said:
KylieDog said:
Xxain said:
@Stage -Even through the reboot Tomb Raider is still instantly recognizable. DmC is not. Its almost like another game. CAPCOM's ex employee Seth Killian said it best. People dont want brand new. They want 70% of what they know and 30% new. Tomb Raider meets that break up. DmC does not.


Actually a lot of the TR fanbase dislike the new TR and claim its like another game.


not to the extent of DmC fanbase though. And I think with TR it made a lot of new fans so the overall reaction was a lot less negative. Wherea's DmC failed in that aspect, and mainly pissed off a large amount of old ones.

But I personally thought the new DmC was more like the old DMC's aside from being easy, and the artstyle. 

The new Tomb Raider felt like a cross between it's old self, uncharted, and resident evil to me. Which I liked a lot. But it was quite different than underworld (which I also liked a lot) or the other 8. Which aside from TR2, GoL, and Angel of Darkness, had a lot less action/puzzle ratio.


TR made the right moves to reboot the franchise, but it was a little too much like Uncharted to me. Anyway, back to DMC the game could've made new fans but really depended on seasoned gamers to give it the push it needed and deserved. If the gaming community walks out on a game they'll carry word of mouth which is never a good thing. This game was sabotaged from start to finish.


The thing I wonder about Ninja Theory. Is their games have a certain artistic appeal, with their art and everything. And though I personally like it, and critics like it with HS, Enslaved and DmC. If that actually is something that appeals to a large amount of consumers.

The other game that I'd compare this too is Castlevania: Lords of Shadow, where the initial reaction was quite negative but it ended up being an overall success. But there are key differences in that previous castlevania 3D games weren't very good, and castlevania never sold that much anyways. 

I'm not sure what my point was, but I'm going to post this anyways X_x.



Ninja Theory talked  about the Dante redesign at GDC, they talked about what they think was wrong with the old design and among the pictures they use there was this one:

Are they implying that being gay is bad?

Are they implying that old Dante dressed as a homosexual cowboy and if they do what is wrong with homosexual cowboys?

Are they implying that Heath or Jake are not cool because they are gay?



Scisca said:

I think this is a great lesson to the developers. Don't make games that your fans don't want!


Nah, in retrospect the whole thing was much adoe about nothing. They just made a mediocre game, enemies drop like flies and you get bored. The end.



KylieDog said:

but the genre and gameplay is still the same


Wrong, DMC was never a platformer.