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Forums - Sony - Remote Play on Vita inferior to Wii U gamepad?

Netyaroze said:
keroncoward said:
Netyaroze said:
keroncoward said:
Troll_Whisperer said:
The whole video is skipping frames.


No its not you can clearly see a difference between the Vita screen and what the camera man is shooting.


Youtube Videos or basically any streamed web videos are not qualified be taken as facts. 24 fps videos are standard. 

 

I am not saying that Remote Play on Vita is not worse than Wii Us streaming to the Gamepad, maybe it is. What I am saying is that your reasoning is flawed.

Because whatever you think to see on a youtube video is infact not representative of whats real when it comes to frames.

 

I haven't seen the video and I don't have to. Here is why: A Camera captures mostly videos at 24/30 fps . Recording a screen 24 times per second which has 60 hz. Means if you  catch the screen during an incomplete frame once per second because your shutter is not in sync with the display it will leave a stutter that is all the more noticeable at 24 fps then it would be in a 60fps video.  

 

There could be multiple reasons why the display of the Vita can flicker in a youtube stream. The compression/video format + camera model + camera settings all this can affect the result. If you really want to know you have to see it for yourself or ask a person you trust that has seen it, if it was noticeable in reallife.

Early assumptions based on a youtube video regarding remote play lag will just result in endless discussions leading nowhere. 

 

tl;dr 

A Youtube video is not evidence of anything in this case and if this thread would be a court the youtube video wouldn't be presented to the jury.

 

 

 

 

 


Both the PS4  and the Vita footage in the same video are set at the same frame rate so anyone can easily compare if one looks more laggy or is skipping frames. They are not two separate videos, they are both in the same video. Also as i explained the camera also shows his hands whis looks perfectly fine compared to the Vita screen when Knack is zoomed in and running through the vent.


You are missing my point. It has nothing to do with the Hands of the guy not flickering or Knack not flickering on the big Screen.

 

The big screen might be 120 Hz or 240 Hz for all we know. Vita is 60 Hz. Its way more likely to catch the screen during the refresh. If the cam shutter closes 100 times per second it will catch multiple incomplete frames per second, now the compression takes out 66% of all the pictures and the incomplete  refreshs on the Vita will be way more noticeable now than in real life. And whether the big screen nor the hand of the guy holding the Vita will flicker just the screen of the Vita because the cam wasn't calibrated properly. 

 

 

This.

And it has been told few times from the press too in similar cases...



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RazorDragon said:
Vita uses a standard Wi-Fi receiver/transmitter. To achieve the results Nintendo had with Wii U, they had to resort to special wireless hardware. It's simple, Vita's hardware was not made to do this, while Wii U has hardware designed from the beginning to support high-quality video streaming.


Theres no magic receiver, it's just wifi with nice software to back it up. The vita can perform just aswell.



You cant tell frames from the video.



didn't think this thread would get this big...

anyway you guys cleary aren't on keroncowards level, the man obvious has the power to enact a "bullet time mode" which allows him to see any frame-rate abnormalities.

*MIND FREAK*



Can we judge this after the console is released? PS4 isn't ready to be shipped today, tomorrow, or any time soon, so just wait... Assuming there is anything wrong with it. We don't even know where the PS4 hardware running the game is, or how far away it was from the vita, etc...

Now's not the time to be worried about it.. If it seems laggy in october, then it's time to worry.



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Otakumegane said:
Obviously it won't work as well like the WiiU, not like the Vita was designed for this.

They're doing this as a response to WiiU and trying to salvage Vita as a PS4 remote player instead of just a handheld.

You're assuming this, that's interesting.

In a pre-Wii U world (Pre E3 2011 wasn't it?) I think if someone had asked an informed gamer if Sony's next console and handheld would interact with eachother in this manner, they'd have said yes because it's a natural evolution of the already existing PSP/PS3 interactivity. 

Regardless, we should all wait for the final hardware to see just how well it's implemented. Youtube videos certainly aren't the best way to do this.



keroncoward said:

Is it just me or does remote play between the Vita and PS4 seem like its less than 20 frames per second? In the Knack demo they showed the game looked like it was skipping frames just to keep up with the game. Check out the youtube clip and tell me what you think.

http://www.youtube.com/watch?v=dYSevsR51cg


It's a nice proof of concept but it's nothing that will become widespread.



It works perfectly fine without any frame drops with Vita PS3. Tokyo Jungle and God of War are running very nice in my local network. It's another thing if you're using an internet connection, but it at least does run. But as it's already possible with the PS3, I don't see any reason why it shouldn't be possible on PS4. Besides, it's even slightly better than Wii U, as you can move anywhere you catch your WLAN-Signal. It doesn't matter where the console is.



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

There's probably alittle delay you can see that he runs into the edge of the vent that could be him or the controls not responding fast enough. Sony has said that the vita will mirror ps4 maybe something like ipad with Apple TV and that works well enough.



Also with Gaikai, Sony have a shitload of streaming technologies right at their hands. So there is really absolutely no reason to worry about it at all. The Wii U ain't doing magic and from a technical viewpoint, it is inferior to the PS4 in every way, as well as the Tablet Controller is inferior to the Vita.

The PS4 is not even in its final design and it still runs without any real problems.



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。