Kaizar said:
SoujiroNagi said:
URE4 & FB3 is for Next Generation Consoles/PC, Don't think Wii U falls in any of these calagorys... When he was ask would it be on the Wii u he clearly said "No. It's for next gen." It's said and done.
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Crytek 3 requires a lot more Hardware power, then Unreal 4 does.
Unreal 4 only does 2 things much more better then Crytek 3, but Crytek 3 does everything else way better then Unreal 4.
Long story short; the Wii U can handle Crytek 3 at 100% and beatifully at that. And if a system can handle Crytek 3 then it can definitely handle Unreal 4 which requires less Hardware power.
And that's why Epic made the statement they have.
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Whilst I agree with your overall conclusion a few things need to be corrected.
1. Cryengine 3 does not need more hardware power than UE4. It's a fully scalable engine that runs on both current gen platforms (PS3/360) and is designed with much higher spec hardware in mind. UE4 is scalable but Epic also have UE3 which they seem to be pushing for lower end platforms whilst building UE4 mainly for powerful PCs and next gen (tech wise) consoles. In terms of hardware power requirements, there's not a real significant difference.
2. There's no way the WiiU can run Cryengine3 at max settings (or 100% as you call it). PCs with over 20 times more power then the WiiU and up to date GPU architectures have difficulties running Crysis 3 at max settings.
Having said that though, Cryengine definitly has the advantage in scalability terms as a developer could use the engines to develop for PS3, 360, WiiU, PS4, 720 and PC at the sametime. The effects when the Cryengine 3 is pushed are at the very least comparable to what Epic has shown off with UE4 if not superior in certain areas.