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Forums - Nintendo - So now the Wii U can run UE 4 games...

snowdog said:
NintendoPie said:
pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?

Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.



Actually it would be a safer bet to steer clear of any versions of the Unreal Engine. The CryEngine is technically better, Crytek give better support and it's cheaper. All of the feedback I've heard personally from developers has been negative regarding Epic's support in particular.


Thank U, that's what I've been trying to tell people this whole time.

And they can just port UE4 games, as this whole thing was already mention back in like July 2K12 by Epic.

Snowdog wins the Internet, LOL.



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Kaizar said:
SoujiroNagi said:

URE4 & FB3 is for Next Generation Consoles/PC, Don't think Wii U falls in any of these calagorys... When he was ask would it be on the Wii u he clearly said "No. It's for next gen." It's said and done.

Crytek 3 requires a lot more Hardware power, then Unreal 4 does.

Unreal 4 only does 2 things much more better then Crytek 3, but Crytek 3 does everything else way better then Unreal 4.

Long story short; the Wii U can handle Crytek 3 at 100% and beatifully at that. And if a system can handle Crytek 3 then it can definitely handle Unreal 4 which requires less Hardware power.

And that's why Epic made the statement they have.

Whilst I agree with your overall conclusion a few things need to be corrected.

1. Cryengine 3 does not need more hardware power than UE4. It's a fully scalable engine that runs on both current gen platforms (PS3/360) and is designed with much higher spec hardware in mind. UE4 is scalable but Epic also have UE3 which they seem to be pushing for lower end platforms whilst building UE4 mainly for powerful PCs and next gen (tech wise) consoles. In terms of hardware power requirements, there's not a real significant difference.

2. There's no way the WiiU can run Cryengine3 at max settings (or 100% as you call it). PCs with over 20 times more power then the WiiU and up to date GPU architectures have difficulties running Crysis 3 at max settings.

Having said that though, Cryengine definitly has the advantage in scalability terms as a developer could use the engines to develop for PS3, 360, WiiU, PS4, 720 and PC at the sametime. The effects when the Cryengine 3 is pushed are at the very least comparable to what Epic has shown off with UE4 if not superior in certain areas.



You could probably put it on an N64 too, but whats the point? The engine in this regard isn't the sticking point, it's the games, and they're going to remain just as costly to scale down enough for last gen stuff. Considering how badly 3rd party software has already sold on the Wii U, it's a safe bet they're not going to bother unless they're ALSO in the process of scaling it down for 360/PS3... And even then, we're STILL seeing the Wii U left out of multiplats on those two systems plus PC.

Really though, 3rd party is a complete waste on Nintendo home platforms anyways. Pretty much every Wii owner that actually played games had a PC and PS3 or 360 as their main gaming platform even when a lesser version was available on Wii. Swap PS3/360 with PS4/720 this time around, and I don't see it being any different.



ninjablade said:
the_dengle said:

Don't know why these comments have attracted so much attention, we have known every part of this since last July.

did you read what the vice president wrote of epic games, be baiscally laughed at the idea of unreal 4 running on wiiu, and said its not nextgen tech wise and shoulld stick with unreal 3, basically he's saying it would be a waste of time to support current gen with unreal 4 cause unreal 4 is for high specced consoles, while unreal 3 is for low specced systems.


"Hahaha no." Rein said, with expert comedic timing. The room erupted with laughter. As the laughs died down, Rein continued: "I mean, sorry, it's not really a correct answer. We're not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already.


Sounds fair enough.



*sigh*

1. This isn't new. We've known it for almost a year.

2. UE4 is a game engine that incorporates game design tools. It's not a graphics rendering application as so many of you seem to equate it to.

3. UE4 is perfectly capable of being utilized on the Wii U and always has been since it was announced. The question was 'would Epic officially provide Wii U support'. It was never 'could it run on Wii U'....except to those that don't know what a game engine really is.

4. ALL modern game engines are capable of being utilized on the Wii U. Only those that think they know what a game engine is but they really don't would suggest otherwise. This means I'm flat out saying many of you in this thread have little idea of what you are talking about. I apologize for being so blunt but it's about time you heard it.


Dietsoap, you're thinking of the difference of down scaling at the art level (as was required with the Wii) rather than down scaling in-engine (as would be done with Wii U). In other words, the engine itself can downscale accordingly to run on Wii U. It wouldn't increase the costs as it did with Wii which required art to be down scaled first and then ran in a Wii specific version of the game engine.



The rEVOLution is not being televised

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Kaizar said:
snowdog said:
NintendoPie said:
pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?

Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.



Actually it would be a safer bet to steer clear of any versions of the Unreal Engine. The CryEngine is technically better, Crytek give better support and it's cheaper. All of the feedback I've heard personally from developers has been negative regarding Epic's support in particular.


Thank U, that's what I've been trying to tell people this whole time.

And they can just port UE4 games, as this whole thing was already mention back in like July 2K12 by Epic.

Snowdog wins the Internet, LOL.

You can't JUST port an UE4 game to the Wii U....it will require major downgrades and devs would probably be better off just using UE3.
The thing is that most devs won't bother.



They could run UE3 games on Wii. Of course they could run UE4 on Wii U. It's not even a question. The employees at Epic have long been known as enormous tools. Nothing else to say really.



DevilRising said:
They could run UE3 games on Wii. Of course they could run UE4 on Wii U. It's not even a question. The employees at Epic have long been known as enormous tools. Nothing else to say really.


One might call Unreal Engine an enormous tool.



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Viper1 said:
*sigh*

1. This isn't new. We've known it for almost a year.

I know this was mentioned a long time ago. But some people (even a lot of people) thought that the Wii U couldn't have in any shape or form the UE 4, which we now have "real" (I don't really trust this guy) confirmation that is not true.



Nintendo and PC gamer

VGKing said:
Kaizar said:
snowdog said:
NintendoPie said:
pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?

Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.



Actually it would be a safer bet to steer clear of any versions of the Unreal Engine. The CryEngine is technically better, Crytek give better support and it's cheaper. All of the feedback I've heard personally from developers has been negative regarding Epic's support in particular.


Thank U, that's what I've been trying to tell people this whole time.

And they can just port UE4 games, as this whole thing was already mention back in like July 2K12 by Epic.

Snowdog wins the Internet, LOL.

You can't JUST port an UE4 game to the Wii U....it will require major downgrades and devs would probably be better off just using UE3.
The thing is that most devs won't bother.


1. This isn't new. We've known it for almost a year.

2. UE4 is a game engine that incorporates game design tools. It's not a graphics rendering application as so many of you seem to equate it to.

3. UE4 is perfectly capable of being utilized on the Wii U and always has been since it was announced. The question was 'would Epic officially provide Wii U support'. It was never 'could it run on Wii U'....except to those that don't know what a game engine really is.

4. ALL modern game engines are capable of being utilized on the Wii U. Only those that think they know what a game engine is but they really don't would suggest otherwise. This means I'm flat out saying many of you in this thread have little idea of what you are talking about. I apologize for being so blunt but it's about time you heard it.

you're thinking of the difference of down scaling at the art level (as was required with the Wii) rather than down scaling in-engine (as would be done with Wii U). In other words, the engine itself can downscale accordingly to run on Wii U. It wouldn't increase the costs as it did with Wii which required art to be down scaled first and then ran in a Wii specific version of the game engine.