VGKing said:
Kaizar said:
snowdog said:
NintendoPie said:
pezus said: He said that yesterday too lulz. Why wouldn't they just go with UE3 instead? |
Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.
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Actually it would be a safer bet to steer clear of any versions of the Unreal Engine. The CryEngine is technically better, Crytek give better support and it's cheaper. All of the feedback I've heard personally from developers has been negative regarding Epic's support in particular.
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Thank U, that's what I've been trying to tell people this whole time.
And they can just port UE4 games, as this whole thing was already mention back in like July 2K12 by Epic.
Snowdog wins the Internet, LOL.
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You can't JUST port an UE4 game to the Wii U....it will require major downgrades and devs would probably be better off just using UE3. The thing is that most devs won't bother.
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1. This isn't new. We've known it for almost a year.
2. UE4 is a game engine that incorporates game design tools. It's not a graphics rendering application as so many of you seem to equate it to.
3. UE4 is perfectly capable of being utilized on the Wii U and always has been since it was announced. The question was 'would Epic officially provide Wii U support'. It was never 'could it run on Wii U'....except to those that don't know what a game engine really is.
4. ALL modern game engines are capable of being utilized on the Wii U. Only those that think they know what a game engine is but they really don't would suggest otherwise. This means I'm flat out saying many of you in this thread have little idea of what you are talking about. I apologize for being so blunt but it's about time you heard it.
you're thinking of the difference of down scaling at the art level (as was required with the Wii) rather than down scaling in-engine (as would be done with Wii U). In other words, the engine itself can downscale accordingly to run on Wii U. It wouldn't increase the costs as it did with Wii which required art to be down scaled first and then ran in a Wii specific version of the game engine.