WereKitten said:
Metallicube said: Between the mediocre Gears judgment, and foolish childish statements like these, I'm beginning to understand why Cliffy B jumped ship from Epic. |
Obviously - because cultivating a childish public persona in PR, being cocky and dismissive of other people's work and putting lock-in tactics for business and corporate interests way before customer satisfaction is totally beneath Cliff "CliffyB" Bleszinski.
Seriously, about the OP: Nintendo could have handled this better business-wise. Nowadays, as PS3/360 development showed in the last 5 to 7 years, middleware is extremely important in building an ecosystem. Just as you cultivate business relationships and negotiate with distributors, transport companies, chip foundries, you can negotiate for software tools and services.
I'm pretty sure the required specs for UE4, that Epic made public a long time ago, were on the desks of the guys designing the new platforms at Sony and MS. Even if Nintendo had decided to go another way with a more compact, cheaper, lower specced machine focusing on different gameplay, they could have invested some time and money (if there's something they don't lack is money) in support deals with big middleware providers.
For the cost of a few games they could have financially pushed Epic into creating a "light" optimized version of UE4, or an improved version of UE3, or better tools to bridge between the two and made sure that their devs had easy access to cheap, powerful tools. They could have established business deals so that developing for WiiU granted devs a discounted license for UE4U or FrostbiteU. In turn, availability of cheap, effective canned engines would pay off with more developers taking chances on their platform, something that somehow they seem reluctant to do.
Maybe it's my impression, but they seem to be one step behind when it comes to facilitating modern workflows, whereas there was a whole "HD" generation full of blunder stories to learn from.
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