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Forums - Gaming - Epic confirms: Unreal Engine 4 is NOT coming to Wii U

TheJimbo1234 said:
KHlover said:
TheJimbo1234 said:
KHlover said:
TheJimbo1234 said:
KHlover said:
TheJimbo1234 said:
Mr Khan said:

These people laugh at Nintendo, and then folks wonder why Nintendo fans hate them all.

This makes me glad so many of them lose work so easily.


Eh? When did Epic Games lose work? It's engine has supported some of the most porfitable games this gen...so what are you on about?

 

 

Mr Khan said:
TheJimbo1234 said:
Well yes.....what else was going to happen? You can't make a pig fly no matter how hard you try. The WiiU specs obviously can't run Unreal 4 so yet again the Nintendo console will be stuck with Nintendo only games and few to no multiplatformers..

Unreal engine 4 can scale down to phones. Try again.

 


Phones being on par with modern consoles and about to surpass them, also as they don't run DX11, it is somewhat pointless.

Try again *rollseyes*

 

Bwahahaha, wut?

Show me the specs for a Galaxy, and now for the PS3/360. Go on. Do it.

You can't compare mobile-GPU and CPU specs with desktop level specs...those parts are many years behind. With your logic a PSVita also should produce MUCH better graphics than the PS3...


I see words, not numbers...

Go post the specs...or did you laugh to early and would look a little silly? 

Sigh, I can post the specs:

Galaxy S4:

OS Android OS, v4.2.2 (Jelly Bean)
Chipset Exynos 5 Octa 5410
CPU Quad-core 1.6 GHz Cortex-A15 & quad-core 1.2 GHz Cortex-A7 (In Europe, region that counts for me)
GPU PowerVR SGX 544MP3 (7,2 GFlops per core @200 MHz) Source

2 GB RAM

 

PS3:

Component   Playstation 3
Media   Blu-Ray
Processor   3.2GHz Cell - 7 SPEs
System RAM   256MB XDR @ 3.2GHz, 256MB GDDR3 @ 700MHz VRAM
Graphics Chip   nVidia RSX@550MHz
Max Resolution   1080p
Best Video   HDMI 1.3 (on best system)
Network   1Gbit (1000Mbit), 802.11 b/g on 60GB model
Controllers   7 x Wireless
Hard Drive   20Gb or 60Gb

GPU: 218 GFlops

Source: http://www.futuregamez.net/hardware/ps3hard/system/system.html

 

PSVita:

Performance

CPU brand ARM
CPU model Cortex A9 MPCore (2,5 MHz per core)
Cores 4
GPU model SGX543MP4+ (7,2 GFlops per core)
RAM 512 MB

Sources:

http://www.theverge.com/products/playstation-vita-wi-fi/1617

http://www.arm.com/products/processors/cortex-a/cortex-a9.php

http://en.wikipedia.org/wiki/PowerVR#Series_5XT

 

So overall the PS3 still is the strongest system :P

 

 


You're S4 specs are wrong, though that is an easy mistake due to how often new models come out. The CPU is in fact a 1.6GHz Octa-Core processor/1.9GHz quad-core processor in UK. "The Samsung Galaxy S4 is equipped with a 1.9GHz Quad-core AP or a 1.6GHz Octa-core AP [application processor]," the company said in a statement sent to PC Pro." at 28nm, which is far more advanced than the ancient relics that run the current consoles. Also note how that GPU runs DX 10.1....so straight away it has more features than current consoles.

Plus, is it really that hard to believe? How many people own phones and will happily drop £500 for a phone every 18 months, yet how many gamers complain if a new console comes out for £350 with a 4 year shelf life? One market has a future, the other does not.

That's not the point.

Also: http://www.techradar.com/reviews/phones/mobile-phones/samsung-galaxy-s4-1137602/review

Another source confirming the CPU is in fact the Exynos 5, like in my other source. The specs are not false, just incomplete. Yeah, in Europe the Snapdragon 600 CPU is used, 4 cores @ 1,9GHz^^



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Metallicube said:

I'm beginning to hope the games industry crashes with their attitude towards nintendo. If karma is indeed a real thing, you better believe it will.


What a stupid thing to say. Do you like playing videogames, or do you just like Nintendo?

Broaden your horizons. Play videogames. Support the industry, not just Nintendo. If youre not happy with Nintemdo systems and the support they get then its time to move on...



                            

Well 3DS doesn't have Unreal Engine 3 support and the Vita does.

That's why the Vita outsells it 5:1

See the correllation ?



FrancisNobleman said:
Well 3DS doesn't have Unreal Engine 3 support and the Vita does.

That's why the Vita outsells it 5:1

See the correllation ?


Thats not a compareable situation at all.

Nintendo fans are downplaying this but its a huge blow.  The only reason Wii sold so amazing without 3rd party support is because it attracted an entirely different audience.  The Wii U isnt appealing to the mass market audience and its not appealing to the core.  Every game it loses out on is a big loss



WereKitten said:
Metallicube said:
Between the mediocre Gears judgment, and foolish childish statements like these, I'm beginning to understand why Cliffy B jumped ship from Epic.


Obviously - because cultivating a childish public persona in PR, being cocky and dismissive of other people's work and putting lock-in tactics for business and corporate interests way before customer satisfaction is totally beneath Cliff "CliffyB" Bleszinski.

Seriously, about the OP: Nintendo could have handled this better business-wise. Nowadays, as PS3/360 development showed in the last 5 to 7 years, middleware is extremely important in building an ecosystem. Just as you cultivate business relationships and negotiate with distributors, transport companies, chip foundries, you can negotiate for software tools and services.

I'm pretty sure the required specs for UE4, that Epic made public a long time ago, were on the desks of the guys designing the new platforms at Sony and MS. Even if Nintendo had decided to go another way with a more compact, cheaper, lower specced machine focusing on different gameplay, they could have invested some time and money (if there's something they don't lack is money) in support deals with big middleware providers.

For the cost of a few games they could have financially pushed Epic into creating a "light" optimized version of UE4, or an improved version of UE3, or better tools to bridge between the two and made sure that their devs had easy access to cheap, powerful tools. They could have established business deals so that developing for WiiU granted devs a discounted license for UE4U or FrostbiteU. In turn, availability of cheap, effective canned engines would pay off with more developers taking chances on their platform, something that somehow they seem reluctant to do.

Maybe it's my impression, but they seem to be one step behind when it comes to facilitating modern workflows, whereas there was a whole "HD" generation full of blunder stories to learn from.

Nintendo chose Unity, right in their SDK lol. It's a really good choice TBH, it's cheaper, it's flexible, and it's easy to use. I personally don't see a point in a Wii U version of UE4 directly from Epic since I never thought it'd be able to run the advanced effects in it to start with. I mean PS4 can't even reach their target render and they had to cut SVOGI, so what the hell would they accomplish with the Wii U?



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BenVTrigger said:
FrancisNobleman said:
Well 3DS doesn't have Unreal Engine 3 support and the Vita does.

That's why the Vita outsells it 5:1

See the correllation ?


Thats not a compareable situation at all.

Nintendo fans are downplaying this but its a huge blow.  The only reason Wii sold so amazing without 3rd party support is because it attracted an entirely different audience.  The Wii U isnt appealing to the mass market audience and its not appealing to the core.  Every game it loses out on is a big loss

Actually it got a fair amount of third-party support, but mainly titles for that mass market audience.



DevilRising said:
This is a non-issue for me for the simple reason that I get sick and tired of seeing so many games made on the Unreal Engine as it is. I understand that some developers simply don't have the time or money to make their own game engines....but at the same time, I'm sorry....it just kind of strikes me as fucking lazy. And quite frankly, a LOT of the UE games I see, literally look the same.

I value two things above all else when it comes to video games: fun gameplay, and creativity of design, in that order. Graphics, sound, story, everything else is garnish. Those two key things are fundamental, I honestly feel a lot of modern games HAVE basically become "cut and paste".

Are you seriously suggesting, in addition to the YEARS of development time going on now to be able to come up with the game itself, that companies also develop their own game engines for games?  There are reasons why companies use the likes of UE.  It is hard enough alone to come up with a game, and not lose money.

As far as what happens with a game, and your comment, there is no reason why the UE can't be used for a range of things other than what it is now.



mii-gamer said:
Wii U is doom3d because itz got noz unreal engine 4'

It is not getting games that use UE3 or the latest Frostbyte engine.  In short, the Wii U won't be getting third party content on the two major game engines.  Companies just don't design there own, pretty much.  And there are reasons.  Without this support, the Wii U has problems.  Maybe it can stand on its own without third-party support, and Nintendo makes money.  But dominate like the Wii did?  Do you think so?

In short, you are NOT seeing talk like this any more:



dahuman said:
 

Nintendo chose Unity, right in their SDK lol. It's a really good choice TBH, it's cheaper, it's flexible, and it's easy to use. I personally don't see a point in a Wii U version of UE4 directly from Epic since I never thought it'd be able to run the advanced effects in it to start with. I mean PS4 can't even reach their target render and they had to cut SVOGI, so what the hell would they accomplish with the Wii U?

I would not care if it's UE3, UE3+ or UE4U as long as devs have a viable and reliable way to port games developed for PC/PS4/Xbox. I've heard good things about Unity, but it won't help the WiiU having UE4-based multiplatforms coming out the same day as the PC/PS4/Xbox counterparts. Late ports usually perform much worse sales-wise.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
dahuman said:
 

Nintendo chose Unity, right in their SDK lol. It's a really good choice TBH, it's cheaper, it's flexible, and it's easy to use. I personally don't see a point in a Wii U version of UE4 directly from Epic since I never thought it'd be able to run the advanced effects in it to start with. I mean PS4 can't even reach their target render and they had to cut SVOGI, so what the hell would they accomplish with the Wii U?

I would not care if it's UE3, UE3+ or UE4U as long as devs have a viable and reliable way to port games developed for PC/PS4/Xbox. I've heard good things about Unity, but it won't help the WiiU having UE4-based multiplatforms coming out the same day as the PC/PS4/Xbox counterparts. Late ports usually perform much worse sales-wise.

I'm not sure what the point would be if the games are going to look like shit on the Wii U with UE4, I really don't think Wii U owners got the Wii U thinking the graphics would be like from last year's PC demo lol. Besides, I'd just recommend people to not get the shitty looking one unless the game pad feature would be so good that the game is worthwhile on Wii U. It might suck for the Wii U only owners that care about those games, but that's the reality of the situation.

I also didn't think Mark would be talking good things about the Wii U when one of Epic's engine competitors who's on the rise has their SDK right in the Wii U dev kit for no extra cost to start with. It'd be like him saying that Cryengine is obviously better than Unreal Engine, which will NEVER come out from his mouth, only PR jabs if anything.