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Forums - Gaming - Yoichi Wada resigns as Square Enix CEO

Oh sigh... Sony fans still clinging to the idea that the Xbox 360 port had any influence in how the game turned out (and not the years of development hell).
Just give it a rest already, no one sensible believes in that story.



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Nem said:
BaldrSkies said:
This company has been circling the drain for quite a while. I can't name one Squeenix game that I thought was "good" since FF12.

They blew entirely too much money on those epic MMO failures known as FF14 and DQ10. MMOs cost far too much money. Just look at where the Old Republic put EA.


For the record, EA made money with the old republic. The game turned profit with the boxed sales alone. Its now making good profit with their new business model that mixes P2P and F2P. It really isnt the failure many like to think. It did fail to thrive on the P2P classic model though. But WoW is also faultering in that model, altough slower. Its a model without future.

Not when subscriptions are counted on for future income. Just because the initial development cost is made back does not mean it's profitable to the corporation in the long term. When a game goes from "fastest growing" to hemorrhaging subscribers in a couple months that's a considerable negative impact on company financials. At that point games like this often become a waste of development effort to continue supporting and adding content... I don't know about their new free to play model though. I was one of those people who bought it at launch, paid for a month, and quit when it was apparent it was a bad game. It was worse than WoW in nearly every regard...

Leaving FF14 aside for the total train wreck it is, Square Enix made a bad move with Dragon Quest 10 subscription model. They knew a big part of their DQ audience would be children so they have a "Kid's Time" system. Normally the game has a monthly fee, but for 2 hours per day during set hours there is a free for all time, non subcribers can play for free. Sounds great on paper for kids who can't pay. But it's not just kids using the system. So they can't get subscribers and again, bad financial news.



 

I suppose my thread was some minutes too late -_-'

Anyway, this is big, because I myself predicted  that SquareEnix's western policy would lead them straight into the wall. There was no way they could just get into the adventure/action market and make billions as if they were in a monopoly. They've been annoying to their old guard with Eidos things and mobile garbage while the entire world was asking for VersusXIII, KH3, Type-0 and Bravery Default. They left the Japanese games fans behind for almost 2 years and it's just now they realize that those people aren't putting a penny in Hitman or the likes. True, Lightning Returns, KH1.5 HD and FFX/X-2 HD are now in sight, but the damage has been done. No company can do well if they abandon and upset their historical fans (please take notes, Platinum).

 



When a change into the unknown is applauded...



Finally....now return for Square soft ,please????

Anyway, we finally gonna have no more crap 'westernizing' games at SE now?




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BaldrSkies said:
Nem said:
BaldrSkies said:
This company has been circling the drain for quite a while. I can't name one Squeenix game that I thought was "good" since FF12.

They blew entirely too much money on those epic MMO failures known as FF14 and DQ10. MMOs cost far too much money. Just look at where the Old Republic put EA.


For the record, EA made money with the old republic. The game turned profit with the boxed sales alone. Its now making good profit with their new business model that mixes P2P and F2P. It really isnt the failure many like to think. It did fail to thrive on the P2P classic model though. But WoW is also faultering in that model, altough slower. Its a model without future.

Not when subscriptions are counted on for future income. Just because the initial development cost is made back does not mean it's profitable to the corporation in the long term. When a game goes from "fastest growing" to hemorrhaging subscribers in a couple months that's a considerable negative impact on company financials. At that point games like this often become a waste of development effort to continue supporting and adding content... I don't know about their new free to play model though. I was one of those people who bought it at launch, paid for a month, and quit when it was apparent it was a bad game. It was worse than WoW in nearly every regard...

Leaving FF14 aside for the total train wreck it is, Square Enix made a bad move with Dragon Quest 10 subscription model. They knew a big part of their DQ audience would be children so they have a "Kid's Time" system. Normally the game has a monthly fee, but for 2 hours per day during set hours there is a free for all time, non subcribers can play for free. Sounds great on paper for kids who can't pay. But it's not just kids using the system. So they can't get subscribers and again, bad financial news.


You can play the game for free now (with some limitations). You'd be surprised at how much it has improved and how often they have content patches now. I totally disagree though, i think the game is much better than WoW. I love the dialogue and personal storyline aswell as the gameplay and balance on PvP. Huttball is awesome aswell, love it. Though, i will agree that it would be much better if the game had been delayed and launched now with all the improvements and new systems.

FF14 is a different matter. It was a train wreck of arrogance since the start. Japanese, completely disconnected from the evolution of the MMORPG market trying to think that whatever they make will turn to gold. They got the wake up call they deserved. ARR looks good, but i dont know if it will be able to strive on that old P2P model unless its really good and well supported, and we know that internet aproval is a very difficult thing to do. Apparantly you need to make a different game like GW2 to get praised, even though its a game that bores players to tears due to flawed design.



007BondAgent said:

his finest moment

 

honestly this guy should have left ages go, he was so out of touch

That wasn't the problem, the problem was the crappy port the Xbox 360 version received. Over compressed sound and video and crap textures, sure not a problem if it was on 1 disk but considering it was on 3 disks and each disk only filled up 5.5GB of the 8GB available, one has to ask questions.



Best news ever!



ryuzaki57 said:

 

I suppose my thread was some minutes too late -_-'

Anyway, this is big, because I myself predicted  that SquareEnix's western policy would lead them straight into the wall. There was no way they could just get into the adventure/action market and make billions as if they were in a monopoly. They've been annoying to their old guard with Eidos things and mobile garbage while the entire world was asking for VersusXIII, KH3, Type-0 and Bravery Default. They left the Japanese games fans behind for almost 2 years and it's just now they realize that those people aren't putting a penny in Hitman or the likes. True, Lightning Returns, KH1.5 HD and FFX/X-2 HD are now in sight, but the damage has been done. No company can do well if they abandon and upset their historical fans (please take notes, Platinum).

 

while sort of true, their Eidos games took nothing away from their japanese resources and have generally increased their reputation. Hitman was more successful than every game they had aside from DQ9 or FFXIII this gen and is currently the 2nd highest in the franchise. Deus Ex sold above their expectations, and Tomb Raider had the highest Debut in the franchise and sold similarly to uncharted. Sleeping Dogs did flop, but that wasn't even developed by them and was just purchased, and could be considered a bad investment. Dragon Quest X got like 700,000 subscribers in japan and that was considered a failure as well.

Now I'm not sure what combination did/did not make money and what games they expected to be monsters and weren't to make money to offset their mmo's costs. And If they need to optimize their development process both Japanese and Western to put out Quality games not on a 4 year Dev cycle.

I think part of their issues have to deal with too unrealistic of expectations for their games. Their reason for lack of Japanese games is most likely attributed to to costly failures of an MMO in DQ10 and FF14 where they had all of their Japanese staff working on. And their strange acts of not localizing games like bravely default and type 0, but neither of these would increase revenue that much. Unless Bravely Default Defied every JRPG this gen.



I hope they don't bring a new kingdom hearts lol. Played all of them but not a fan of it. Very repetitive gameplay which lack depth but more button mashing plus for me the story was not as interesting as the FF series story. I know will be flamed for liking ffxiii but its true. i find it to be a better game then Kingdom hearts one Kingdom hearts is way to childish . feels liek a game for casuals lol. Just my opinion. My fav game for ff would be 8 and 10 followed by 7 and 9.