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ryuzaki57 said:

 

I suppose my thread was some minutes too late -_-'

Anyway, this is big, because I myself predicted  that SquareEnix's western policy would lead them straight into the wall. There was no way they could just get into the adventure/action market and make billions as if they were in a monopoly. They've been annoying to their old guard with Eidos things and mobile garbage while the entire world was asking for VersusXIII, KH3, Type-0 and Bravery Default. They left the Japanese games fans behind for almost 2 years and it's just now they realize that those people aren't putting a penny in Hitman or the likes. True, Lightning Returns, KH1.5 HD and FFX/X-2 HD are now in sight, but the damage has been done. No company can do well if they abandon and upset their historical fans (please take notes, Platinum).

 

while sort of true, their Eidos games took nothing away from their japanese resources and have generally increased their reputation. Hitman was more successful than every game they had aside from DQ9 or FFXIII this gen and is currently the 2nd highest in the franchise. Deus Ex sold above their expectations, and Tomb Raider had the highest Debut in the franchise and sold similarly to uncharted. Sleeping Dogs did flop, but that wasn't even developed by them and was just purchased, and could be considered a bad investment. Dragon Quest X got like 700,000 subscribers in japan and that was considered a failure as well.

Now I'm not sure what combination did/did not make money and what games they expected to be monsters and weren't to make money to offset their mmo's costs. And If they need to optimize their development process both Japanese and Western to put out Quality games not on a 4 year Dev cycle.

I think part of their issues have to deal with too unrealistic of expectations for their games. Their reason for lack of Japanese games is most likely attributed to to costly failures of an MMO in DQ10 and FF14 where they had all of their Japanese staff working on. And their strange acts of not localizing games like bravely default and type 0, but neither of these would increase revenue that much. Unless Bravely Default Defied every JRPG this gen.