Nem said:
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Not when subscriptions are counted on for future income. Just because the initial development cost is made back does not mean it's profitable to the corporation in the long term. When a game goes from "fastest growing" to hemorrhaging subscribers in a couple months that's a considerable negative impact on company financials. At that point games like this often become a waste of development effort to continue supporting and adding content... I don't know about their new free to play model though. I was one of those people who bought it at launch, paid for a month, and quit when it was apparent it was a bad game. It was worse than WoW in nearly every regard...
Leaving FF14 aside for the total train wreck it is, Square Enix made a bad move with Dragon Quest 10 subscription model. They knew a big part of their DQ audience would be children so they have a "Kid's Time" system. Normally the game has a monthly fee, but for 2 hours per day during set hours there is a free for all time, non subcribers can play for free. Sounds great on paper for kids who can't pay. But it's not just kids using the system. So they can't get subscribers and again, bad financial news.








