Wright said:
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You should have seen fahrenheit / Indigo Prophecy , its the definition of a rushed game, play half the game and then eject the disk and throw it out of the window.
Wright said:
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You should have seen fahrenheit / Indigo Prophecy , its the definition of a rushed game, play half the game and then eject the disk and throw it out of the window.
PullusPardus said:
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I actually feel bad for them in that game's case. It was originally intended to be one of the first downloadable, episodic games. Hence, they would have released those first few parts and continued working on the rest. However, they had a change in management near the end who said 'Yeah, you're releasing it like a normal game, and you've got about three months to finish the other half of the game. Go.' Complete tragedy, given how amazing the first half was.
PullusPardus said:
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Oh, I've beaten Fahrenheit several times. xD The first half is incredible. Don't know what happened to Quantic Dreams in the second half...
CGI-Quality said:
False. As the publisher, they have the ability to create deadlines, due dates, and such. You learn that when you become a game dev. Heavy Rain had deadlines.....imposed by Sony (David Cage made it clear). 3EYOND is no different. |
Sonys imposed deadlines consist of saying: "You finish it when you can. Take your time."
Good for the consumer because they give a no-pressure atmosphere. Just saying thats what I, and others think of when thinking of Sony and deadlines. In the terms of this thread, Id imagine it would make any developer keep their exclusivity.
Kasz216 said:
Yeah i mean really. I sorta doubt they would of been more profitable on two consoles. |
Why do you have doubts about that? ò.O
CGI-Quality said:
I'm just correcting your error of assuming the publisher imposes no deadlines. |
To be fair I thought Sonys idea of a deadline was not having a deadline :P
Glad to hear that. Quantic Dream and sony perfectly fit together.
Wright said:
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I don't think they would of got as lucrative a publishing deal.
BloodyRain said: Sony should just buy this studio already. |
They don't want to be bought. They enjoy being an independent studio. Didn't you read the article?