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Forums - Microsoft - EDGE 'always on, always connected' Durango SDK leak is real

Here's the problem s that people seem to be missing.
1) designing for install and designing to run off disc are different, making ports just that much more time consuming.
2) full installs will actually increase both piracy and used game sales as people install and sell.
3) always connected is a slippery slope.
4) hdd information can corrupt.
5) hdds are going to need to be massive, but not like people were against 100gb hdds for 100 $ this past box...
6) kinect is a camera you cannot turn off that microsoft has admitted they track



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theprof00 said:
Here's the problem s that people seem to be missing.
1) designing for install and designing to run off disc are different, making ports just that much more time consuming.
2) full installs will actually increase both piracy and used game sales as people install and sell.
3) always connected is a slippery slope.
4) hdd information can corrupt.
5) hdds are going to need to be massive, but not like people were against 100gb hdds for 100 $ this past box...
6) kinect is a camera you cannot turn off that microsoft has admitted they track

 

to 1) what? they could easily take the worse way (run off disc) and just port it. where is the difficulty?

to 2) ??? who says that there is no cd-protection? to me it sounds like the way it is now with 360 but install is mandatory.

to 3) it's the same way it is now.

to 4) ehh... ps3 has an hdd, 360 has an hdd, ps4 will have an hdd... what are you trying to say here?

to 5) a point to both ps4 and nextbox.

to 6) just put a towel over it, works with birds, too ;)



Where does it say you have to be online to play? Or can't play used games?

The Wii is also "always connected"... anyone remember Wiiconnect24? It just means the console is always online, even in sleep mode. I don't get it... did I skip something?



"Every Durango console will be sold with a new high-fidelity Kinect Sensor, which will be requiered for the system to operate. The console will provide HD videos, and will use new depth sensor technology to provide better screen resolution and less noisy depth data. Active infrared illumination will provide high-quality monochrome images ever in low ambiente light conditions. A wider field of view allows play in smaller spaces and removes the need for a tilt motor."

This is the new Kinect part in Durango,well you can mad about it's required,but where does it said it will track your data then upload to MS server?



theprof00 said:
Here's the problem s that people seem to be missing.
1) designing for install and designing to run off disc are different, making ports just that much more time consuming.
2) full installs will actually increase both piracy and used game sales as people install and sell.
3) always connected is a slippery slope.
4) hdd information can corrupt.
5) hdds are going to need to be massive, but not like people were against 100gb hdds for 100 $ this past box...
6) kinect is a camera you cannot turn off that microsoft has admitted they track

1. indeed, i also think sony should go this way as well since nextbox and pc will have full install and i don't want to have only one device i own without that. i think developers would be happy to know that their games will be played from hdd.

2. it will be probably the same as with the 360, you can install the full game but have to have the disc in the console when you start the game. the difference is that it's a great option this time and will be mandatory next gen.

3. that's what i also don't like if i have to have that when i play singleplayer but as long as i only have to be online when i start the game i wouldn't really care about this since i'm already always online and i only would have to fear connection issues (which i already know from multiplayer damn)

4. true, but at least i never had such a probem in my whole life and i rather fear to have problems with my saves as with the game on the hdd i could reinstall.

5. they have to be massive but deleting a game i didn't play for months won't be a problem for me. i have few multiplayer games which have to have always on the hdd and the rest is something i don't always play. about the price, you can buy 320gb hdd for the 360 for less than 50 dollar, not sure what people expect next gen but i think bigger sizes won't cost more then since microsoft will use a bigger one as well as this gen.

6. no clue but microsoft even asked me if i want to allow them to use my voice commands to increase the quality and if i don't want to i just use the "no" option they give me.

 

maybe some stuff will really affect many people but i don't see how it should be a problem for me. i even prefer some of it.





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"It does reveal, however, that all games on Blu-Ray will be installed onto the console’s hard drive, and that play from the optical disc will not be supported."

Let me just spell out why this feature is the way it is, you may think "awesome, that means super fast load times", but in actual fact it means that a console cannot play games from disk, so to play you must install it to the hard drive - this is pretty much how it's going to go down:

New game put in console - console activates game to account, either through disk ID or through provided code with the game (online pass style), once activated whenever the console next goes online, said activation ticket is revoked for use from other consoles, meaning that your specific disk is now only useful if you deleted the installed game and want to reinstall it again.
Activation of game on another console, offline will result in the game working until the moment you take the console online, then the game will be forcibly deactivated and potential for bans.

Essentially, always on, always connected, plus refusal of play from disk gives microsoft complete control over what you play, patching games on the fly without your input, and essentially making used games worthless.



kowenicki said:
Tachikoma said:
"It does reveal, however, that all games on Blu-Ray will be installed onto the console’s hard drive, and that play from the optical disc will not be supported."

Let me just spell out why this feature is the way it is, you may think "awesome, that means super fast load times", but in actual fact it means that a console cannot play games from disk, so to play you must install it to the hard drive - this is pretty much how it's going to go down:

New game put in console - console activates game to account, either through disk ID or through provided code with the game (online pass style), once activated whenever the console next goes online, said activation ticket is revoked for use from other consoles, meaning that your specific disk is now only useful if you deleted the installed game and want to reinstall it again.
Activation of game on another console, offline will result in the game working until the moment you take the console online, then the game will be forcibly deactivated and potential for bans.

Essentially, always on, always connected, plus refusal of play from disk gives microsoft complete control over what you play, patching games on the fly without your input, and essentially making used games worthless.


assumption

or its just a natural progression of what the 360 does....

Educated assumption based on experience with the development kit and production guidelines.



kowenicki said:
Tachikoma said:
"It does reveal, however, that all games on Blu-Ray will be installed onto the console’s hard drive, and that play from the optical disc will not be supported."

Let me just spell out why this feature is the way it is, you may think "awesome, that means super fast load times", but in actual fact it means that a console cannot play games from disk, so to play you must install it to the hard drive - this is pretty much how it's going to go down:

New game put in console - console activates game to account, either through disk ID or through provided code with the game (online pass style), once activated whenever the console next goes online, said activation ticket is revoked for use from other consoles, meaning that your specific disk is now only useful if you deleted the installed game and want to reinstall it again.
Activation of game on another console, offline will result in the game working until the moment you take the console online, then the game will be forcibly deactivated and potential for bans.

Essentially, always on, always connected, plus refusal of play from disk gives microsoft complete control over what you play, patching games on the fly without your input, and essentially making used games worthless.


assumption

or its just a natural progression of what the 360 does....

Seems like you won't be disappointed if this come into fruition. Good for you.

I wonder if Gamestop feeble support for the PS4 after its announcement has anything to do with them considering the possibility that this may happen. They could be trying to make pressure on Micro to desist of this, if they actually intend to follow through. A couple of good PR for PS4 is not much, but I guess Gamestop can't do anything beyond that at the moment or maybe in the future. lol Unless they refuse selling Xbox stuff.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

walsufnir said:
KungKras said:

Mandatory installs will be pretty damn annoying. As if consoles aren't already PC lite.


There are already mandatory installs this gen.

I know, but supposedly it's standard on Durango.



I LOVE ICELAND!

Tachikoma said:
"It does reveal, however, that all games on Blu-Ray will be installed onto the console’s hard drive, and that play from the optical disc will not be supported."

Let me just spell out why this feature is the way it is, you may think "awesome, that means super fast load times", but in actual fact it means that a console cannot play games from disk, so to play you must install it to the hard drive - this is pretty much how it's going to go down:

New game put in console - console activates game to account, either through disk ID or through provided code with the game (online pass style), once activated whenever the console next goes online, said activation ticket is revoked for use from other consoles, meaning that your specific disk is now only useful if you deleted the installed game and want to reinstall it again.
Activation of game on another console, offline will result in the game working until the moment you take the console online, then the game will be forcibly deactivated and potential for bans.

Essentially, always on, always connected, plus refusal of play from disk gives microsoft complete control over what you play, patching games on the fly without your input, and essentially making used games worthless.

So you saying the console can play games offline?or let's say,when you play a used games,you only can play single player?