hinch said:
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Pedneault insists these improvements wouldn't be possible on Xbox 360 simply because there's not enough disc space available. Neither, Dugas says, would the anti-aliasing, which wasn't present in the other console versions but is in the Wii U version.
"It's more powerful on the Wii U," Dugas says. "Even some of the graphics that were improved already on the 360 for The Missing Link, we were able to go a little bit farther with the Wii U, just because of the hardware. In terms of the shadows, which are smoothed out, it's much different than the Xbox version."
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But, but... everyone knows t3h WiiU haz no grafix 'cos it haz no powah!1
Seriously though, hopefully this will shut some people up?
Good to hear some devs actually make an effort.