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hinch said:

...

Pedneault insists these improvements wouldn't be possible on Xbox 360 simply because there's not enough disc space available. Neither, Dugas says, would the anti-aliasing, which wasn't present in the other console versions but is in the Wii U version.

"It's more powerful on the Wii U," Dugas says. "Even some of the graphics that were improved already on the 360 for The Missing Link, we were able to go a little bit farther with the Wii U, just because of the hardware. In terms of the shadows, which are smoothed out, it's much different than the Xbox version."

...

But, but... everyone knows t3h WiiU haz no grafix 'cos it haz no powah!1

Seriously though, hopefully this will shut some people up?

Good to hear some devs actually make an effort.



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