By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Microtransactions - what is the big deal?

It's completely relative. Micro-transactions can be fine. They can also be horribly destructive. It all depends on how they are used. Aesthetic add-ons and resources that you can already get in-game are fine. In that regard, the only impact they carry is to appearance and to save time and effort. Personally, I'll ignore these things, but I don't mind that they exist.

The problem will come with any game, and this will happen eventually, that endeavors to force players into purchasing items to compete and/or advance. At that point, it will be a broken model for anyone who feels that they've paid for a full experience when they bought the game. I'm not saying all games will do this, or even most, but it will happen sooner or later.

I'm not going to "boycott" games for having micro-transactions but I certainly will if I learn that a particular game is cheating customers who don't fork over additional dollars.



Around the Network

Of all the things that are popular to hate just because, microtransactions are one of those things that deserve all the hate they get.



Micro-transactions, as a whole, are perfectly fine. They can be used in many ways to actually aid a title. Too bad they aren't used correctly... and EA would be a prime example. This is why they are always brought up. (They purposely take things "out" of a game to charge you for them later.)

An example of good use of Micro-Transactions (well, DLC, in this case) would be if a track in MK (that wasn't made when the game came out, since no one had the idea at the time) was set up for sale. This is what I mean by "aid a game."



Fifaguy360 said:

I'm trying to wrap my head around why gamers are so against this. Mostly, I just see gamers trying to pull one-liners to get thumbs up on other sites i.e. "thank you EA" etc etc. It just seems the popular thing to do right now along with COD hate, except I don't see intelligent discussion about it.

So I'll kick start the discussion. I don't want to pay $10 for a DLC for 10 things of which only 2 I want. I'd rather pay $2 and get my 2 things saving me $8 for perhaps other things I may want.

Isn't this a win for the gamer? If you don't like microtransactions, pls elaborate your position.

I'm not and I agree with you.  

 

Look at BF3.  People can pay to unlock later weapons if they don't have the time to unlock them.  What is wrong with that?  If that is unfair, then it is also unfair that others who play more get an advantage.

My favorite AR in the game is the AN-94, but if I have an M16, I can still kill tons of people.



Captain_Tom said:
Fifaguy360 said:

I'm trying to wrap my head around why gamers are so against this. Mostly, I just see gamers trying to pull one-liners to get thumbs up on other sites i.e. "thank you EA" etc etc. It just seems the popular thing to do right now along with COD hate, except I don't see intelligent discussion about it.

So I'll kick start the discussion. I don't want to pay $10 for a DLC for 10 things of which only 2 I want. I'd rather pay $2 and get my 2 things saving me $8 for perhaps other things I may want.

Isn't this a win for the gamer? If you don't like microtransactions, pls elaborate your position.

I'm not and I agree with you.  

 

Look at BF3.  People can pay to unlock later weapons if they don't have the time to unlock them.  What is wrong with that?  If that is unfair, then it is also unfair that others who play more get an advantage.

My favorite AR in the game is the AN-94, but if I have an M16, I can still kill tons of people.

The thing is the purposely make the time to unlock them longer so you feel more inclined to use $$ to unlock.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Around the Network

Its fine unless the game gives an advantage for paying money over non paying gamers. If its all cosmetical changes I couldn't care less.

But a game I Iike that requires me to pay or lose/fall behind is the worst.



Dota 2 has a perfect setup for microtransactions.

Also if you have micro transactions in a non free to play game, that's more than likely a dick move.



I have no problem with it on principle. Just when it's done in a bullshit way.



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D

Gamerace said:
I don't get this either. I've played lots of games with micro-transaction, some of them competitive. Since I'm a cheap bas---d I haven't spent a single cent yet and have in no way at all felt compromised because of it.

For all the online competitive games I've played, they automatically put you in a group or against another individual based on previous performance. I've ranked all the way up (grinding) only to realize that it's pretty fruitless, because you're always put against others as good as you (who either paid or grinded).

In games like Temple Run, I don't even want to pay for stuff to get a better score, because, I want to see how high a score I can get 'honestly'. Paying would totally cheapen the achievement. Same for online. If I can beat you without a single 'paid' ungrade (all of with are accessible via grinding anyway) it's so much sweeter.

Kinda reminds me of Team Fortress 2.
My brother is a fan of specific servers who allow all players to have twice the health, double the ammunition within a magazine, faster running speed and so on.
But the thing is people can become "premium" members on these servers and have additional abilities such as jumping across the whole map, instant shooting (rocketlauncher, sniper, shotgun etc.).

And yet when I play on these servers with my brother, we're always on the top 2 spots, despite having to deal with these "premium members" (or cheaters).
From my experience, only noobs pay money for things that make them stronger. Because only then they have a chance of beating other players.



NintendoPie said:
Micro-transactions, as a whole, are perfectly fine. They can be used in many ways to actually aid a title. Too bad they aren't used correctly... and EA would be a prime example. This is why they are always brought up. (They purposely take things "out" of a game to charge you for them later.)

An example of good use of Micro-Transactions (well, DLC, in this case) would be if a track in MK (that wasn't made when the game came out, since no one had the idea at the time) was set up for sale. This is what I mean by "aid a game."


Do you mean to say a game was released with a playable/interactable component, then later was removed and put up for sale?

Can you give an example?