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Forums - Gaming - Microtransactions - what is the big deal?

I'm trying to wrap my head around why gamers are so against this. Mostly, I just see gamers trying to pull one-liners to get thumbs up on other sites i.e. "thank you EA" etc etc. It just seems the popular thing to do right now along with COD hate, except I don't see intelligent discussion about it.

So I'll kick start the discussion. I don't want to pay $10 for a DLC for 10 things of which only 2 I want. I'd rather pay $2 and get my 2 things saving me $8 for perhaps other things I may want.

Isn't this a win for the gamer? If you don't like microtransactions, pls elaborate your position.



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It's good if they want to sell small things in small packages.

It's bad if things that SHOULD HAVE BEEN IN THE GAME are taken out solely for selling them later. It's like making a game impossible to beat without $$.

Microtransactions will evolve into pay-to-win, and we need to cut it in the bud.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

DLC =/= Micro transactions. Micro transactions are benefits that already come with the game but you have to pay real money to get in-game items... That's steps away from pay-to-win



Micro transactions have a lot of negative implications for gaming, but I will touch on just one of them. They are the bane of competitive play. Success in any endeavor should be earned through skill and hard work. Not only does it diminish the accomplishment of gamers when success can be purchased. Those who opt to purchase success gain a unfair advantage over honest gamers. Basically it amounts to a form of corruption. The people who do it right have to suffer, because someone is able to bribe the referee. Being the best at a game shouldn't be about who has the most money in real life.



because gamers have an over developed sense of entitlement.

if something exists than it must mean it SHOULD HAVE BEEN IN THE GAME and was taken out solely for selling them later.



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There is no game that is impossible to beat without paying for items.

Which game has unbalanced competitive play due to microtransactions?

But I see the concern that there is the potential for these things to happen, but I don't see that happening in the future as it would be a fatal error for game companies to make those mistakes. They will run their franchises to the ground from alienating a portion of their fanbase.

Some of the implementations of microtransactions are to save the gamer time. Instead of spending hours getting parts of whatever item, you can just pay for it and be on your way. This is enhancing individual user experience and does not interfere with anyone elses experience for example Dead Space 3.



Studies have shown that American (and other western) gamers favor larger transactions, like $10 DLC or large "packs" offering a multitude of additional content. Asian gamers, on the other hand, love microtransactions. EA doesn't get it yet, of course. They're always behind, struggling to catch up.

The reason for this is that most western consumers simply like to buy something and be done with it. Nobody likes to think about buying more little things here or there - Asian consumers do, for some reason, cultural differences. I don't want to feel like I'm limited because I wasn't willing to buy enough stuff. Give me my game and let me play it. Don't remind me of what I don't have. This is why people don't like microtransactions and would rather pay for ALL the extra content in one pack and not have to be bothered about it again.

In the future, be prepared to see many games with little functionality offered as "free" when in reality you have to pay to unlock most of the game's features - but a one-time payment, similar to purchasing the game. Additional DLC may follow. However, there are no (or very few/inconsequential) microtransactions. The "free" game is little more than a demo in disguise. If Ouya catches on, expect this to become common sooner.



I was hating on EA long before most of you! If you did any gaming in the 90s you would know EA ruins whatever developer they buyout.

On Topic - Micro transactions just plain suck and they need to stay on mobile gaming platform.  Breeds lazy "gamers".



Slippery Slope, soon they will start taking out items in the game and punishing players who do not want pay. Remember when everyone said what's wrong with dlc? Now we have it the day it comes out because they take it out to sell it later



Without order nothing can exist - without chaos nothing can evolve.

"I don't debate, I just give you that work"- Ji99saw

I don't get this either. I've played lots of games with micro-transaction, some of them competitive. Since I'm a cheap bas---d I haven't spent a single cent yet and have in no way at all felt compromised because of it.

For all the online competitive games I've played, they automatically put you in a group or against another individual based on previous performance. I've ranked all the way up (grinding) only to realize that it's pretty fruitless, because you're always put against others as good as you (who either paid or grinded).

In games like Temple Run, I don't even want to pay for stuff to get a better score, because, I want to see how high a score I can get 'honestly'. Paying would totally cheapen the achievement. Same for online. If I can beat you without a single 'paid' ungrade (all of with are accessible via grinding anyway) it's so much sweeter.