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Forums - Nintendo Discussion - Crytek nearly launched Crysis 3 on WiiU but it had to die

Mnementh said:

I agree on most points, but EA is probably the biggest player in the game-market at the moment. But their impact on Nintendo shouldn't be that big, as their support for Wii was also not that good.

Interesting will be take Two. So far I don't know, if they want to support Nintendo with their big games this gen.

EA might be a big publisher but I don't think any of the System makers are dependent on them. Especially not Nintendo.

If every single developer ignored the Wii U completely and the only games released were Nintendo games I honestly think Wii U would outsell Dreamcast still. Nintendo's franchises are bigger than they used to be too. EA will have no effect on Wii U IMO.



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Mnementh said:
KungKras said:
But I thought companies were perfectly logical money making machines

Except Nintendo naturally. They act illogical and emotional.


Well if you read the other funny thread of the week, NIntendo lied to developrs aobut 234MB or RAM so they got ANGRY and dropped support.

Sounds like a logical move without emotions to me.



 

 

MARCUSDJACKSON said:
Sal.Paradise said:
The unprecedented partnership continues

yea Nintendos love for 3rd party shines with an unrivaled brightness. Sony/MS only wishes they had this kind of relationship with 3rd party.


LOL i think you missed the reference here. EA at last years E3 said unprecedented partnership with Nintendo lol.



 

 

Mnementh said:
kitler53 said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

you under estimate porting cost.  QA takes a lot of effort.  even if no dev was required at all QA tests for  wiiU port would be $1-2M.  a bare bones port would need more like 50-100k to break even.  more if the game gets wiiU specific gameplay leveraging the gamepad.

As I see it, the art and the leveldesign/story is the most expensive these days. This should have no impact on porting.

I agree on the gamepad though. But it depends strongly on the features the gamepad is used for. And as we don't know which features the gamepad would have got, that is speculation. I think Sonic Racing has the most expensive gamepad-usage so far.


and you'd be underestimating QA.  consoles do not support .NET therefore there is custom coding per release to work in each individual environment.  there are also console specific coding for things like trophies/achievements/miiverse.  with distinct code base all testing would have to be duplicated for each specific console version and that isn't free (or cheap).

there is also business cost associated with nintendo/sony/microsofts QA teams (paper work and such) each demand for each release. 

your 10k assumption is about $300,000 for publishers and honestly not a realistic number for breaking even on the simple overhead costs of a port.  and i haven't thrown in manufacturing and shipping costs yet..



Lyrikalstylez said:
Cold-Flipper said:
Didn't EA not support Sega and the Dreamcast because Sega refused to give in to EA's needs? EA played a big role in the death of Sega if I remember correctly. Now EA wants to make Nintendo pay too it seems. Too bad it won't work this time...

 

 

Too bad it looks like it is

Caution is advised.



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
Lyrikalstylez said:
Cold-Flipper said:
Didn't EA not support Sega and the Dreamcast because Sega refused to give in to EA's needs? EA played a big role in the death of Sega if I remember correctly. Now EA wants to make Nintendo pay too it seems. Too bad it won't work this time...

 

 

Too bad it looks like it is

Caution is advised.

lol



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Game - Metro Last Light

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Music - Forest Swords 

Roma said:
yup EA butt hurt!


neither of them are butt hurt, the only people that suffer from this are wii U owners



Mr Khan said:
think-man said:
Nintendo don't want third party support I guess.....

Still can't believe there are people taking EA's side in this.


i guess we should just take nintendos side against every third party publisher because this is only going to happen more and more just like every generation before it. Or, nintendo could just make sure that its systems gets third party games like a normal console manufacturer. 



What is Nintendo doing, man. Wasn't this supposed to be the console that turned around this very image? Then why are we hearing it more than ever before? The Wii U looks to be in a world of trouble, and I have to say it seems mostly to be at Nintendos own fault.



hunter_alien said:
Mnementh said:
hunter_alien said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

Yeah, too bad that CoD is roughly a 10x as big franchise as Crysis and it still only managed to sell 170k on the WiiU thus far.

Do you even know what a porting budget costs. I mean Im certain that if we take the standard 10% + for a port, and even if Crysis 3 only cost 20 million, we are still looking at 2 million just for the porting, and at least half million more to even get them on store shelves, unadvertised, out there to die. That means, that with the fast pricedrops, the WiiU versiuon would have had to ship probably 100k to break even, and it would have not.

At the end of the day even a Vita version made more sense...

Well, Epic Mickey is a small franchise. COD is a big franchise. We can assume Epic Mickey < Crysis < COD. So Crysis should've broken 100K. Especially as early console releases tend to sell better over time than later ones.

I agree on 10% cost for a port. That is reasonable and is also my assumption. But if you expect the WiiU-port needs 100K+ for breaking even that would mean the original Crysis 3 would need 1million+ to break even. That would be risky and bad business. Most AAA-games will probably need some 100K copies to break even. Taking 10% would mean some 10K copies to break even for a port.

100k to break even for a AAA game? maybe for the GBA.

Look at THQ. They had plenty of million sellers, yet they still went under, and they where far from AAA. For a AAA HD game to break even, judging from previous articles, often not even a couple of million sales are not enough This is the drawback of pretty graphics...

I'm really tired to discuss and everyone ignoring I'm saying SOME 100K for a AAA-game and SOME 10K for a port. No, everyone assumes I said 10K and 100K. Sure, every AAA-game need millions to break even, so that means Crysis never was in the winning zone to begin with. Crytek made sequels for the fans without ever expecting any return.

Yes, I meant that a game like Crysis probably needs something between 300K-700K to break even, but sure ignore what I'm saying and assume I said 100K. Well, as you all put words into my mouth I better claim now and forever that I will always be wrong about all I say and you guys are always right.



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