Mnementh said:
As I see it, the art and the leveldesign/story is the most expensive these days. This should have no impact on porting. I agree on the gamepad though. But it depends strongly on the features the gamepad is used for. And as we don't know which features the gamepad would have got, that is speculation. I think Sonic Racing has the most expensive gamepad-usage so far. |
and you'd be underestimating QA. consoles do not support .NET therefore there is custom coding per release to work in each individual environment. there are also console specific coding for things like trophies/achievements/miiverse. with distinct code base all testing would have to be duplicated for each specific console version and that isn't free (or cheap).
there is also business cost associated with nintendo/sony/microsofts QA teams (paper work and such) each demand for each release.
your 10k assumption is about $300,000 for publishers and honestly not a realistic number for breaking even on the simple overhead costs of a port. and i haven't thrown in manufacturing and shipping costs yet..