By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - RUMOR: Activision Upset at Black Ops II Wii U Sales, Says Nintendo Fans Are All Talk

prayformojo said:
Otakumegane said:
prayformojo said:
Idk, Xenoblade was released on a promise, and it sold what it was expected to sell. I just think it's a case by case thing.


Uh...Xenoblade is a 1st party game

So it was developed IN HOUSE by Nintendo? Xenoblade is not a first party title like Zelda. It was PUBLISHED by Nintendo, but not developed by them.


What are you trying to say?

Xenoblade was developed by Monolith Studio, which Nintendo owns. Which in turn, makes Xenoblade a 1st party titles.



Check out my Upcoming Wii U Games 2014 Thread

3DS Friend Code: 4553 - 9954 - 4854. Name - David

Around the Network

The blog has been taken down, it seems someone attempted to get hits by fabricating a story.



the_dengle said:
Dodece said:

I used four distinct data points covering a span of almost twenty five years. That is more then sufficient to establish that there is a existing trend, and to factor out short term anomalies. Your problem isn't with the methodology. You just don't like the implications.

No, your methodology is bad and you should feel bad. You just rammed a few numbers together, got a couple of "data points" and applied them to a completely different situation, while entirely disregarding the last six years in the process, literally pretending the Wii never happened just because its biggest market was the dreaded casuals. That big fat 100 million didn't gel with your theory so you made up some excuse to discard it. Have some salt with that data point.

1. My methodology is thoroughly sound. There were only six data points to consider, and I excluded the two that were obviously anomalous. The sales of those two anomalous consoles. Weren't the only things that were anomalous about them. They were both radical design choices, and contrary to popular conventions. They were both fundamentally more gimmick then substance. The design of the Wii U has far more similarities to the four consoles I cited then it does to the two oddballs. The Wii U is a typically safe, and conservative Nintendo console. Which is where Nintendo is predominantly at as a company.

2. The situation is hardly different at all, and that is what I think has you worried. If something happens five out of six times. Then the odds are overwhelmingly in favor of that something happening again. Nintendo consistently loses marketshare in the high double digits generation after generation, and overall the trend in the long has been undeniably consistent. Especially as far as conservative designs are concerned. I am not pretending the Wii didn't exist. Any more then I am pretending that the Virtual Boy didn't exist. What I have put them in is context, and since they are poor indicators for the Wii U. They shouldn't be used to discuss that consoles future prospects.

3. You obviously desperately want to believe that Nintendo has turned the corner, but I have news for you a Zebra just can't change its stripes. Anymore then some companies like Nintendo can change the way they operate. Without a genuine fad to buoy sales of their consoles. They  typically keep to the monotonous decline into oblivion. The only thing I feel bad about in this thread. Is the fact that you have probably lashed yourself to a dead horse, and you are probably not going to fare too well when the vultures show up. By the way I will gladly accept that salt you offered up. I will save it to pour in your open wounds in say eighteen months time.

4. Looking at the sales of the Wii U. I am really feeling confident in my conclusions. Can you honestly say the same. I mean outside of consoles that weren't in fact supply constrained upon launch, or that unltimately failed out of the market. Has anyone actually done worse. I guess it is to be expected seeing as Electronic Arts is supposedly not on board anymore. You do know that their absense is quite the death omen right. I mean if Electronic Arts abandons a platfrom, or fails to set up shop in the first place. That those platforms don't have any real longevity.



hmmm... I have an idea! Can anybody look on how much people are in the overall career leaderboards on X360 version of Black ops II now???



S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:

Which gen since the SNES has Nintendo ever followed suit with devs on specs?

N64 Era= Refused to make the jump to CD's and was overlooked by devs because competent competition arrived and they were free to expand their games.

Gamecube Era= Refused to make the jump to DVD's which could hold 8GB of information and stuck with minidisc that could hold a fraction of it. Technically the console was capable of better graphics but lacked the space needed to make the bigger and better games that devs pushing the console wanted to make. That and it was clear there was no love lost from how Nintendo dealt with third parties during the SNES and they realized Sony and now their new relationship with Nintendo was freer for them to create their own games.

Wii= Made a severely underpowered console that gave devs far less power and forced devs to use Nintendos short lived gimmick rather than making what they felt was right for the console. Some tried to make a good game and failed, few succeeded in trying to make a good game with the Wii and the rest played it smart and went for the cash grab once they realized it was gimmick.

Wii U= Nintendos first true attempt to win back the core gamers and they came a gen late in terms of tech. The media told Reggie about rumors of the other consoles having higher specs and what did Reggie say? "Lets wait and see" and game over again for Nintendo.

No one is to blame but Nintendo for the lack of third party interest of their console for nearly 20 years.

Nintendo gamers have to pay the piper if they refuse to pay for the COD game though. It was there and still sold dismally.

Third parties still supported the PS3 with its notoriously developer-unfriendly architecture,proving that with proper investment you can build an ecosystem in spite of hardware obstacles. Now if studios have put similar efforts into building an ecosystem on Wii, things would have been very different for both that console and Wii U. But no, they gave Wii gamers rail shooters instead of proper Resident Evil/Dead Space games.

People aren't just going to forget a whole generation of learned aversion; third parties have to show that they're not going to do the same thing this time.


Sony still had a wayyyyyy better relationship with third parties than Nintendo ever had with the PS3, which is why their longevity stayed on par with the Xbox even though they put out more first party than any of the competition. You did pay attention to the conference correct? Sony literally appologized and created the first ever western made Playstation not made by Ken Kutaragi. This Playstation will have a western twist while enjoying the best of the east and west in games. Thats like a match made in heaven...think about it. Why should developers go out of their way to make things for Nintendo when Nintendo should be preparing specs for their collective imaginations rather than just their own selfish family oriented desires? Why not something where everyone wins? Can you truly answer that? As for the PS3 getting dev support spite the issues, it basically sold on par with the Xbox throughout in multiplats especially as the years went by.

You could flip the question and ask why Nintendo should cater to those who want to push a bazillion polygons and shaders to selfishly satisfy their "imagination" instead of going with a more cost-effective solution that allows for backwards compatibility while providing enough power for both experiences proven in the PS360 field and new possibilities for their first party software. Can you imagine the price tag on the Wii U if it had PS4's specs AND the tablet controller?


Well I know the answer, Nintendo has NEVER truly catered themselves to devs. Devs always answered to them until the Playstation arrived.

The PS2 and PS3 weren't catered to devs either.


The PS2 catered to developers and expanded the disc space they could use. Kutaragi got cocky and used the cell (which also spiked up the PS3 price) which everyone expected to be awesome but turned out to be so wrong. Developers were psyched for it because on paper it was more powerful than the 360 if harnessed but actually it only helped exclusives and held back multiplats because games must be specifically made for the cell to work without a hitch. If you saw it as it was, it was misfire which was actually supposed to be a match made in heaven. They've finally succeeded and made all appologies in it with the PS4 by letting a western designer work out the specs. The PS4 will be the console that both Sony and third parties want it to be. Remember Microsoft and Sony were specifically asked by certain companies to use a specific amount of ram and other specs and Sony followed through. No one asked Nintendo because Nintendo never...ever...listens.

The PS2 was a pain in the arse to program for, they definitely didn't design its architecture with developers in mind.



Around the Network

upset with wii U sales? Teh console sold 2.5 mil. how many COD they wanted to sell on it?

People already had the xbox or ps3 version why bother?



Switch!!!