1. Emulation
The PS4 won't be easy to emulate because that would mean it is to be emulated on a different architecture - powerpc, mips, arm e.g. That won't happen for a long time, better say never (because nobody will write an emulator for this).
But an emulator isn't neccessary as PS4 uses standard-pc-components. PS4-binaries will run on x64-compatible CPUs, just like a standard PC. The GPU is also standard-AMD (meaning compatible shader-language).
What you would have to do is an "API-Call-Wrapper" - something that translates the API-Calls from the binary to something your PC understands, like DirectX-API-Calls (if they exist, of course). Quite possible but that would be a real PITA and this is why there is no decent "XBOX-emulator" (read: API-Wrapper) - you will have to know all the libraries and write code to simulate these libs on your PC.
2. Hacking
Well, hacking could be a problem for both NextBox and PS4 as they use x64-CPUs - the ISA of this is widely known for many ppl (instead of PPC, for example). There will be a lot of hacking attempts I guess and we will see, if Sony and/or MS will be able to prevent that hackers "open" the system. My guess is that the PKI of both systems will be secure (as it was since first XBOX regarding MS) but obviously cracking the PKI is not neccessary to run "pirated" games.
But let's not talk about this too early, first of all let's play the games!