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Forums - Microsoft - Gears of War feels stereotypical due to copycats, says Epic’s Chris Perna

VG247

Gears of War has had to endure being called stereotypical, thanks to other copycat franchises nicking its look and ideas. That’s the claim of Epic Games art director Chris Perna, the same chap who said the series is a hit with ladies due to its lack of stereotypical, sexy women.

 

Speaking with OXM, Perna said of these Gears copycats, “I think a lot of that stereotyping was done by copycats.

“When Gears came out it was fresh, it was dark. That’s what it’s meant to be, right? No apologies there. It was a brutal game – it was meant to be. Then everybody copied us and copied our look, and the market was flooded with Gears clones, which hurts the original.”

Anyone who has played or seen the Tecmo-published shooter Quantum Theory will likely agree with Perna on this one. It looks like a blatant attempt to ride the Gears gravy train all the way to nest-egg town, but by comparison if felt stale and unoriginal.

Perna added that Epic had to evolve the series from the first game to avoid further pigeon-holing, “We evolved the colour palette, and the engine and the lighting and the technology and stuff through Gears 2 and then on to Gears 3″, which he said, “was so colourful because we upgraded the renderer and global illumination lighting, which just worked better with more colour, brighter lights and things like that.”

He said that Epic and People Can Fly are going even further in Gears of War: Judgment, “With Judgment we’ve evolved even further. We’ve enhanced the bloom in the renderer so fires will bloom better and won’t be a blown out, ghostly type of thing where it looks like Vaseline is smeared on the lens. I think it’s really, really soft looking.

“We’ve evolved the colour palette even more, to make a lot more colour yet still keep a more sombre tone. We’ve done things with post-processing to really enhance the visuals and our cinematics, too. I think visually, it’s the best looking Gears so far.”



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this thread feels copycat



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

It's kind of expected isn't it? When a game becomes successful others feel the need to copy it.



I can't really say that "dark, gritty atmosphere with cold and emotionless characters with unrealistic muscle definition" is really something invented in 2006 by Gears of War.



(Former) Lead Moderator and (Eternal) VGC Detective

Agreed



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Kantor said:
I can't really say that "dark, gritty atmosphere with cold and emotionless characters with unrealistic muscle definition" is really something invented in 2006 by Gears of War.


Yeah, when it came out the aesthetics and story appeared pretty safe in the industry.  I will say the proliferation of Unreal engine likely makes it appear even more generic.



maybe they shouldn't license their Unreal engine, if they're going to complain about other UE games look similar.



I remember "omg you can shoot blindly behind the cover" was orginal.Now its in every frikkin TPS.



 

 

Take my love, take my land..

Kantor said:
I can't really say that "dark, gritty atmosphere with cold and emotionless characters with unrealistic muscle definition" is really something invented in 2006 by Gears of War.

and other then Quantum Theory, i don't know any other game that directly copies GEARS.



Augen said:
Kantor said:
I can't really say that "dark, gritty atmosphere with cold and emotionless characters with unrealistic muscle definition" is really something invented in 2006 by Gears of War.


Yeah, when it came out the aesthetics and story appeared pretty safe in the industry.  I will say the proliferation of Unreal engine likely makes it appear even more generic.

They went to the lengths of giving a name ("dilapidated beauty") to the aesthetics of ruined temples and abandoned gardens and labs. Which they lifted verbatim together with their space marine armours, chainsaw attachments and everything from Warhammer 40K, only 20 years later.

Aaand... selling straight faced what in WH40K was basically satire.

So, yes, it indeed feels stereotypical due to copycats.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman