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Forums - Gaming - Is the graphic leap to 8th gen as noticeable as previous leaps?

 

6th-7th vs 7th-8th, how do they compare?

It's a much bigger leap 45 7.17%
 
It's a somewhat bigger leap 47 7.48%
 
It's a similar leap 119 18.95%
 
It's a somewhat smaller leap 202 32.17%
 
It's a much smaller leap 214 34.08%
 
Total:627
JoeTheBro said:

I'd like to ask a different question. If you don't think it is as large of a leap, did you watch the killzone, driveclub, and other game footage in SD or did you watch them in HD?

 

Also for a fun game I have four pictures of car games from the pre PS4 era. Just take a quick sec and say which platform it looks like off the top of your head. I know this is really easy to cheat at but that isn't the point. Also I fully admit to resizing and reshaping the pictures to manipulate your opinion.

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I've seen this put forward again and again.  Also the suggestion that people are making judgements based on screenshots alone and I struggle to believe that either of these are the 'issue'.

It's the internet, we all have access to the same media and unless bandwith is a big issue for some users I would imagine most people would have watched these in 1080p or whatever was the best quality available.  With the quality of graphics we have on all sytems these days it wouldn't make sense to make judgement  based on poor quality/low res Youtube vids.

Notwithstanding the majority seem to think the leap isn't as big as previous gens. Does that make the right? Not necessarily, but it should at least give those 11% food for thought.

Finally, (not directed at you specifically) people trying to suggest that the graphics are 8* better, purely based on the hardware supposedly being 8* stronger, simply do not understand the relationship between hardware power and graphics/image quality.



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I've seen lots of comparisons in this thread. And one poster in particular compared GOW:A footage to KZ:SC. Surely this isn't the comparison we should be making. Should we not be making a comparison between a first gen PS3 launch game and KZ:SC? What about showing a screenshot of Resistance: FOM compared with KZ:SC? This should be indicative of the difference in power and ability and how big a difference there is.

At the moment GOW:A is probably the best showcase for graphics and tech in any current generation game and is only an indication of where we have come in 7 years on the PS3. If we could fast forward another 7 years I'm sure the PS4 will showcase some astounding games...but we can't do that.



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6 to 7 was a huge leap, as big if not bigger the 5 to 6. 7 to 8 isn't as noticeable me thinks. It will improve gameplay and framerates though that's for sure. Graphics look much more solid, but for the first time ever I think I can honestly say that I can live with the PS3 graphics for a bit longer, something I couldn't with the PS2.



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I think people will see difference in textures, lighting and geometry detail. E3 can't come quickly enough.

But things like this might be as much or maybe even more important:

"My old friends at Epic continued with the sequence/story of their sweet tech demo. Nice to see such destruction happening in the environment. I used to be office mates with one of the guys who is instrumental in putting those demos together and I can imagine the amount of hard work that went into it. The static nature of the current generation of environments has always bothered me. Recent examples such as the new Devil May Cry and the ending of Dead Space 3 have changed that, but at the end of the day, without a unified lighting model and some serious power you’re going to have a lot of pre-baked/faked destruction. Next Next generation (what the fuck are we calling this?) hopefully will change that a bit." Cliffy B






theRepublic said:

That was a comparison between the Wii U and PS4.

it's blops 2 which looks almost the same on 360 or ps3 and it looks bad compared to the killzone bullshot. that's the joke about it, the killzone pic is a bullshot in a really high resolution and people say there is no difference^^  

many of them nintendo only players who should rather say that blops 2 is only a cheap port from 360/ps3 to wii u instead of "blop 2 looks almost as the killzone bullshot" because i'm pretty sure the wii u will also get games in the next years which will blow away blops 2 but if i use their logic, wii u has already no potential anymore if it comes to graphics because i don't really think wii u will get much better looking games as a bullshot of a ps4 exclusive shooter.

so hey, wii u has already reached it's graphical capabilities with blops 2! (not really)



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It's probably not quite as big of a jump as 6 to 7, but it's still massive to me - comparable to 5 to 7.

Environments, textures, character models/facial expressions will be gloriously detailed, array of new effects now available, presentation will be super sharp and clean and performance should be more consistent, among other things. We'll be struggling to distinguish some late-gen games from CGI.



I think it's a huge leap on a technical level. Down the line we'll see a very clear leap over the PS3.

Though I think for now the big difference is much more apparent to those with rather large televisions.



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JoeTheBro said:

I'd like to ask a different question. If you don't think it is as large of a leap, did you watch the killzone, driveclub, and other game footage in SD or did you watch them in HD?

 

Also for a fun game I have four pictures of car games from the pre PS4 era. Just take a quick sec and say which platform it looks like off the top of your head. I know this is really easy to cheat at but that isn't the point. Also I fully admit to resizing and reshaping the pictures to manipulate your opinion.

1.

2.

3.

4.



I know 2. is Ridge racer 6/7 and 4. Rr type4 the others look like PSP/3DS versions

walsufnir said:
VGKing said:
walsufnir said:
VGKing said:
All we have right now is alpha code of PS4 games. Killzone is easily the most graphically impressive game shown at the meeting, and it will improve exponentially by the time it is released.


"Alpha" code? Better don't talk of things you are not firm with - if it was alpha-code you wouldn't see such graphics. Killzone is impressive but in no way "alpha"-code - this would mean it will release next year, simple as that. And what are you talking about exponential growth? Do you really want ppl to dig out this post when the game releases? Do you still believe it will do wonders to have 8 gb RAM instead of 4?

I can understand that you are hyped for PS4 and the new graphics but don't get too hyped unless you want to be a bit disappointed. Graphics will see a significant leap and will improve next years as the engines evolve and will use the hardware better but for 1st-gen-release titles don't expect wonders.

This game has been in development for years. Where did development start? On PC. Believe it or not, developing on final hardware will give them huge advantages like optimization. There are reports that this demo was made with only 1.5GB of RAM.

Before you comment any further, keep in mind that more RAM allows for higher-resolution textures, better animations, larger worlds...you name it. There is a reason developers are praising the PS4 and why 8GB of GDDR5 is a big deal.


So you name a game that "has been in development for years" in alpha-stage? Jesus! And yes, the PS4-RAM is magic, sure, but that won't make KZ2 a better game and it won't have better graphics than shown so far. And don't tell me what RAM can do as I know what it can (and instead of you also know what it can't).

But let time tell us! Peace, brother :)

KZ2 is already released. Nothing will make it a better game.

Killzone Shadow Fall has been in development on constantly changing, incomplete PS4 development kits. What that means in terms of graphics and optimization is obvious and I don't need to repeat myself.



HoloDust said:

Skyrim



Dragon's Dogma


Deep Down



I think people will see difference in textures, lighting and geometry detail. E3 can't come quickly enough.

But things like this might be as much or maybe even more important:

"My old friends at Epic continued with the sequence/story of their sweet tech demo. Nice to see such destruction happening in the environment. I used to be office mates with one of the guys who is instrumental in putting those demos together and I can imagine the amount of hard work that went into it. The static nature of the current generation of environments has always bothered me. Recent examples such as the new Devil May Cry and the ending of Dead Space 3 have changed that, but at the end of the day, without a unified lighting model and some serious power you’re going to have a lot of pre-baked/faked destruction. Next Next generation (what the fuck are we calling this?) hopefully will change that a bit." Cliffy B




I wouldn't take what Cliffy B says as gospel. Dude is going through some sort of mid-life crisis/depression. He isn't developing any game at the moment and will probably end up doing iOS stuff.