So then why do many Handheld games by third parties look better then or at least as good as first party games? Why do Handheld consoles get 3rd party support, but not the home platform?
Is Nintendo holding back on consoles only? If so why only consoles? Is it because only Japanese developers support Nintendo, so Nintendo only gives true specs to the handhelds, which see a lot more Japanese support? Or is this just bs?
I think this is bs or at the very least over-exagerated. Maybe Nintendo released 730mb RAM Dev Kits when they first released Dev Kits for the Wii U, but there is a damn good reason for them to do this. If Nintendo gave Dev Kits with full Wii U specs before the PS4 and NextBox were finished being developed, then Sony and MS could and would purposely spec their platforms to make Wii U look weak, or like a last gen console.
By hiding it until now (if they did this), this would make Sony and MS spec their 8th gen consoles more closely to Wii U without realizing it, making Wii U more competetive, and this would encourage devs to make weaker games early on, which would cut development time, building up Wii U's library faster.
---
This strategy is similar to releasing the 3DS at an overpriced cost, only to slash it as soon as Sony released their Vita which was designed to compete against the more expensive 3DS. This strategy worked for the 3DS and now Vita sales are not only struggling, but Sony is being forced to slash their systems price in order to maintain a demand, which is really hurting them financially.
So IMO, whoever is in charge of Wii U marketing....he is pretty damn smart.